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<blockquote data-quote="takyris" data-source="post: 1813895" data-attributes="member: 5171"><p>Actually, it's come up on Speculations, the writing messageboard I visit on a regular basis. It's on the SFF.net market report as well. If it's on these two sites, it is effectively common knowledge for anyone who regularly looks for new markets, because those two areas are pretty much the bigguns for news about new writing markets. (Ralan is a third, but this doesn't really fit Ralan.com's field of interest.)</p><p></p><p>And, as someone else noted, I was completely wrong about them wanting all rights and you not owning the world anymore. Wizards clarified their statement in response to a query e-mail. They want hardcover and paperback rights, and plan to negotiate for more. Which means that it's now not a horrible idea to send them the novel whose world you intend to use for your ten-book series.</p><p></p><p>As far as percentages and chances of getting in, I think it's important to remember an important idea from an editor at Tor: There are no flat percentages in fiction-reading. It's not the lottery. If you can't write at all, you have a 0% chance of getting published. If your writing is mediocre, you have a very bad chance of getting published. If your writing is fantastic, your chances are much much better than one-in-however-many-submissions-there-are.</p><p></p><p>Fundamentally, though, this isn't a competition. You can make it one, but it doesn't have to be. I mean this in the same way that I mean that the hundred-yard dash is generally not a competition, and neither is the high jump or any swimming event except water polo. In a game of football or baseball or water polo, someone else is opposing you, trying to stop you from doing well (pitching to make it harder for you to hit, hitting as hard as they can in hopes that you won't catch their ball, etc). In a sprint, a marathon, a golf tournament, or a diving competition, all you're trying to do is get your best possible time. The award goes to the person who did the best, so it's competitive in that sense, but ultimately, your only real competition is yourself.</p><p></p><p>So write your best, give it to your friends, get their opinions, fix what they said didn't work, and get it in. That's all you can do.</p></blockquote><p></p>
[QUOTE="takyris, post: 1813895, member: 5171"] Actually, it's come up on Speculations, the writing messageboard I visit on a regular basis. It's on the SFF.net market report as well. If it's on these two sites, it is effectively common knowledge for anyone who regularly looks for new markets, because those two areas are pretty much the bigguns for news about new writing markets. (Ralan is a third, but this doesn't really fit Ralan.com's field of interest.) And, as someone else noted, I was completely wrong about them wanting all rights and you not owning the world anymore. Wizards clarified their statement in response to a query e-mail. They want hardcover and paperback rights, and plan to negotiate for more. Which means that it's now not a horrible idea to send them the novel whose world you intend to use for your ten-book series. As far as percentages and chances of getting in, I think it's important to remember an important idea from an editor at Tor: There are no flat percentages in fiction-reading. It's not the lottery. If you can't write at all, you have a 0% chance of getting published. If your writing is mediocre, you have a very bad chance of getting published. If your writing is fantastic, your chances are much much better than one-in-however-many-submissions-there-are. Fundamentally, though, this isn't a competition. You can make it one, but it doesn't have to be. I mean this in the same way that I mean that the hundred-yard dash is generally not a competition, and neither is the high jump or any swimming event except water polo. In a game of football or baseball or water polo, someone else is opposing you, trying to stop you from doing well (pitching to make it harder for you to hit, hitting as hard as they can in hopes that you won't catch their ball, etc). In a sprint, a marathon, a golf tournament, or a diving competition, all you're trying to do is get your best possible time. The award goes to the person who did the best, so it's competitive in that sense, but ultimately, your only real competition is yourself. So write your best, give it to your friends, get their opinions, fix what they said didn't work, and get it in. That's all you can do. [/QUOTE]
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