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<blockquote data-quote="Juxtapozbliss" data-source="post: 9291292" data-attributes="member: 7042149"><p>I'm by no means a deeply experienced DM on SPG, but I did have a similar experience. I have run so far in total 23 paid game session through SPG. I started running them early summer of 2023. But I actually signed up in March! Initially I was opening up multiple campaigns on Mondays, Tuesdays, Weds, Thursday and Sundays. I was unemployed for part of last year so it was a great way to try to squeeze out a little money to make things a bit easier. Without having reviews on the site and no "run games" yet, it took several months before i even had one sign up. Then I had one sign up, then another, then quickly hit 4 then 5 people in one campaign. Then a second campaign took off, and I was running two at the same time. I started collecting positive reviews on the site. (I now have 14 great reviews.)</p><p></p><p>What I found was that it was really hard to keep a campaign going indefinitely. After like 4 or 5 weeks of a full team...someone would have a schedule or life change, and they'd have to drop out. Sometimes a new person would sign up to replace them, but not very quickly...a lot of people don't want to join a game that has already run 8 sessions into the campaign--they like to start at the beginning. And once one person dropped, it seemed to become a cascade every time. Both those campaigns fell apart just as a third one was taking off. My third campaign lasted about 8 sessions and then it dropped again like the others to only 2 players so I put it on hold but kept it listed on the site. My players were fine with that--they wanted to keep playing with me but not with only 2 players. Then I got a job in September so I de-listed my weekday games, but I still kept my Sunday campaign floating on the site. Then out of the blue, a new person joined. And then another. And then another. All of a sudden I had 5 players and started up again a couple months ago.</p><p></p><p>For the average DM, even a good one, it's hard to get the momentum going to keep up a campaign. Some of the top DMs have a pretty big Discord following, and they even have waiting lists. But those folks are few and far between. That said, I think if you stick with it and don't get discouraged, and run a good game...as you build up a history there and good reviews, it becomes a bit easier to get players to sign up.</p></blockquote><p></p>
[QUOTE="Juxtapozbliss, post: 9291292, member: 7042149"] I'm by no means a deeply experienced DM on SPG, but I did have a similar experience. I have run so far in total 23 paid game session through SPG. I started running them early summer of 2023. But I actually signed up in March! Initially I was opening up multiple campaigns on Mondays, Tuesdays, Weds, Thursday and Sundays. I was unemployed for part of last year so it was a great way to try to squeeze out a little money to make things a bit easier. Without having reviews on the site and no "run games" yet, it took several months before i even had one sign up. Then I had one sign up, then another, then quickly hit 4 then 5 people in one campaign. Then a second campaign took off, and I was running two at the same time. I started collecting positive reviews on the site. (I now have 14 great reviews.) What I found was that it was really hard to keep a campaign going indefinitely. After like 4 or 5 weeks of a full team...someone would have a schedule or life change, and they'd have to drop out. Sometimes a new person would sign up to replace them, but not very quickly...a lot of people don't want to join a game that has already run 8 sessions into the campaign--they like to start at the beginning. And once one person dropped, it seemed to become a cascade every time. Both those campaigns fell apart just as a third one was taking off. My third campaign lasted about 8 sessions and then it dropped again like the others to only 2 players so I put it on hold but kept it listed on the site. My players were fine with that--they wanted to keep playing with me but not with only 2 players. Then I got a job in September so I de-listed my weekday games, but I still kept my Sunday campaign floating on the site. Then out of the blue, a new person joined. And then another. And then another. All of a sudden I had 5 players and started up again a couple months ago. For the average DM, even a good one, it's hard to get the momentum going to keep up a campaign. Some of the top DMs have a pretty big Discord following, and they even have waiting lists. But those folks are few and far between. That said, I think if you stick with it and don't get discouraged, and run a good game...as you build up a history there and good reviews, it becomes a bit easier to get players to sign up. [/QUOTE]
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