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<blockquote data-quote="Henry" data-source="post: 4388939" data-attributes="member: 158"><p>I took it as being for the podcast's AUDIENCE, not the players at that table. How else would YOU know that the creature on the table is bloodied unless you were supplied that info? Just like they cards they flashed on the screen with the power info from time to time, it was a tool for the audience, not the players. There may be gripes with their presentation, or how they did things for the benefit of the camera, but I myself don't see him announcing that stuff as a flaw, per se. </p><p></p><p>Me, I just got a kick out of seeing Wizards staff having some fun playing their own game. I'd get a laugh seeing The Rouse or Andy Collins whooping it up in a session for a few minutes.</p><p></p><p>If I were directing it, probably the only thing I'd do differently was:</p><p></p><p>Maybe reevaluate the sound - it sounded like Dave Noonan had a mic behind his screen, but not enough mic coverage to the players at the table, as their words were kind of garbled to me. They've always had to work a little at their audio skills on their podcasts, as evidenced by the complaints I used to have about Mike Mearls being so much softer-sounding than Dave, until they corrected that a few podcasts ago.</p><p></p><p>I'd have fudged the die rolls some to make it more exciting - they were having a crappy day with those rolls. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Seeing someone whoop it up over a critical hit with some vicious damage behind it or something would have made for some more action.</p><p></p><p>And maybe cut out a little more dead-air time, which is always a problem when you're taping a table game session.</p><p></p><p>Other than those, it actually went pretty well, in my opinion.</p></blockquote><p></p>
[QUOTE="Henry, post: 4388939, member: 158"] I took it as being for the podcast's AUDIENCE, not the players at that table. How else would YOU know that the creature on the table is bloodied unless you were supplied that info? Just like they cards they flashed on the screen with the power info from time to time, it was a tool for the audience, not the players. There may be gripes with their presentation, or how they did things for the benefit of the camera, but I myself don't see him announcing that stuff as a flaw, per se. Me, I just got a kick out of seeing Wizards staff having some fun playing their own game. I'd get a laugh seeing The Rouse or Andy Collins whooping it up in a session for a few minutes. If I were directing it, probably the only thing I'd do differently was: Maybe reevaluate the sound - it sounded like Dave Noonan had a mic behind his screen, but not enough mic coverage to the players at the table, as their words were kind of garbled to me. They've always had to work a little at their audio skills on their podcasts, as evidenced by the complaints I used to have about Mike Mearls being so much softer-sounding than Dave, until they corrected that a few podcasts ago. I'd have fudged the die rolls some to make it more exciting - they were having a crappy day with those rolls. :) Seeing someone whoop it up over a critical hit with some vicious damage behind it or something would have made for some more action. And maybe cut out a little more dead-air time, which is always a problem when you're taping a table game session. Other than those, it actually went pretty well, in my opinion. [/QUOTE]
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