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<blockquote data-quote="Sam" data-source="post: 117274" data-attributes="member: 1024"><p><strong>Re: That's the point...</strong></p><p></p><p></p><p></p><p>Hear Hear Fletch! I agree with everything in your post. I <em>LOVE</em> the flexibility that PrCs give my campaign. They allow my players to develop and advance their characters in the exact way they want to. It also allows me to create and run NPCs that are not cookie cutter, or some absurd extension of the core classes to make a point.</p><p></p><p>The characters and NPCs in my game should not be like <em>anyone</em> else in the game world. They are unique heroes and villains; the availability and selection of PrCs allows them to expand on their personalities and abilities without being like every other fighter/rogue out there.</p><p></p><p>I am also hoping for a guideline as to PrC development balance. I'd like to develop some concepts that I have, and give my players the opportunity to provide input or develop their own classes. I'd also like to see if some of the non-WotC developed PrCs are as imbalanced as I think they are.</p><p></p><p>Bottom line is, I don't think there can be too many prestige classes. And anyway, you can always decide which ones to allow and which to ban.</p><p></p><p>--Sam</p></blockquote><p></p>
[QUOTE="Sam, post: 117274, member: 1024"] [b]Re: That's the point...[/b] Hear Hear Fletch! I agree with everything in your post. I [I]LOVE[/I] the flexibility that PrCs give my campaign. They allow my players to develop and advance their characters in the exact way they want to. It also allows me to create and run NPCs that are not cookie cutter, or some absurd extension of the core classes to make a point. The characters and NPCs in my game should not be like [I]anyone[/I] else in the game world. They are unique heroes and villains; the availability and selection of PrCs allows them to expand on their personalities and abilities without being like every other fighter/rogue out there. I am also hoping for a guideline as to PrC development balance. I'd like to develop some concepts that I have, and give my players the opportunity to provide input or develop their own classes. I'd also like to see if some of the non-WotC developed PrCs are as imbalanced as I think they are. Bottom line is, I don't think there can be too many prestige classes. And anyway, you can always decide which ones to allow and which to ban. --Sam [/QUOTE]
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