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WotC President Chris Cocks is Hasbro’s New CEO
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<blockquote data-quote="teitan" data-source="post: 8504071" data-attributes="member: 3457"><p>SPelljammer was out of print in a very short period and not supported well at all. It launched in November 1989, so essentially 1990 and 1992 the last book was released as part of the complete series. Planescape launched in 1994 and last through to the end of the 2e era with 6 boxed sets, 5 miniature sets, 26 supplements and adventures, 3 novels, a well received/critically acclaimed/iconic video game and one of the adventures is in the top 30 D&D adventures of all time, an Origins award winning novel and influenced D&D lore second only to the original materials by Gygax and co. in the 1e days. Beyond that, even when they took the logo off, products in the last year of 2e were Planescape products in all but name and it helped make a name for many of the best designers of the 3.x era who continue to be strong influences today like Wolfgang Baur and Monte Cook. </p><p></p><p>I would say that of the 2e settings, or any settings not called Forgotten Realms, I am personally shocked that this isn't the one already revived... which ones had a longer life or bigger influence on the game? Ravenloft I'll grant you but what else really? Dark Sun? ehhhhhh, it wasn't as big as you'd think. The clamoring for Spelljammer always confused me even with as cool as it could have been, it was a blunder from the get go. It sounded cool on paper and then you saw... Giant Space Hamsters. For every Mind Flayer ship or Neogi concept you had... Giant space hamsters or some other wtf element. It needs rules, not a full setting book. Meld it with Planescape as a way to travel between planes and call it a day.</p></blockquote><p></p>
[QUOTE="teitan, post: 8504071, member: 3457"] SPelljammer was out of print in a very short period and not supported well at all. It launched in November 1989, so essentially 1990 and 1992 the last book was released as part of the complete series. Planescape launched in 1994 and last through to the end of the 2e era with 6 boxed sets, 5 miniature sets, 26 supplements and adventures, 3 novels, a well received/critically acclaimed/iconic video game and one of the adventures is in the top 30 D&D adventures of all time, an Origins award winning novel and influenced D&D lore second only to the original materials by Gygax and co. in the 1e days. Beyond that, even when they took the logo off, products in the last year of 2e were Planescape products in all but name and it helped make a name for many of the best designers of the 3.x era who continue to be strong influences today like Wolfgang Baur and Monte Cook. I would say that of the 2e settings, or any settings not called Forgotten Realms, I am personally shocked that this isn't the one already revived... which ones had a longer life or bigger influence on the game? Ravenloft I'll grant you but what else really? Dark Sun? ehhhhhh, it wasn't as big as you'd think. The clamoring for Spelljammer always confused me even with as cool as it could have been, it was a blunder from the get go. It sounded cool on paper and then you saw... Giant Space Hamsters. For every Mind Flayer ship or Neogi concept you had... Giant space hamsters or some other wtf element. It needs rules, not a full setting book. Meld it with Planescape as a way to travel between planes and call it a day. [/QUOTE]
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