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<blockquote data-quote="Alzrius" data-source="post: 9320938" data-attributes="member: 8461"><p>The better description is "people who were negatively impacted by WotC's incredibly poor decision." It's more of a mouthful, but it's also far more accurate.</p><p></p><p>Well that's a rather poor metric, isn't it? Nobody that I interact with cares anymore about any number of issues, or are even aware of them; that doesn't mean they aren't important.</p><p></p><p>I'm honestly not sure what point you're trying to make here. "Directly supporting D&D" isn't the criteria that's best used in this situation, because there's a lot more to the whole thing than just D&D. Honestly, I'm shocked at how I need to keep reminding people that there's more to the OGL than just D&D 5E, and that releasing the 5.1 SRD into the Creative Commons didn't ameliorate everything for everybody.</p><p></p><p>There are other OGL-based games out there, and other small companies (smaller than Kobold Press and Paizo) who support them. Being able to put 5E products on DDB doesn't do anything for them, and neither does a CC-BY-4.0 release of the 5.1 SRD. They don't have the staff or resources to make a brand new game, and don't want to anyway; why are their concerns not part of the conversation? Those are the little guys who, quite frankly, deserve more sympathy than WotC.</p><p></p><p>There were people who said (on these boards, no less) that they didn't see the point of pushing back against the OGL v1.0a's revocation, that it was as good as dead and that there was nothing that could be done about it, and that by being stubborn and complaining all that we were doing was giving up a chance to negotiate for a less-bad license. I didn't respect that point of view then; I see no reason to respect a similar one about "what's the point of not forgiving WotC?" now.</p><p></p><p>Hasbro/WotC made a call that negatively impacted the community; that impact is still being felt, ergo there's moral virtue in them doing more to address it (and moral fault in failing to do so). You can say that it's foolish to expect a company to care about morals at all, that they're amoral entities who exist only to make profit, and that's not wrong...but when they do something that harms the community I care about in order to make profit, I'm not just going to forgive and forget that. I'm going to instead say that they have a responsibility to make it right, and so far they haven't lived up to it.</p><p></p><p>You can have diversity of design without having barriers that actively prevent cross-pollination. There was nothing about the OGL which prevented a <em>Tales of the Valiant</em> or a remastering of Pathfinder 2E. The difference is that now, those products, published under different licenses, <em>can't</em> make use of works published under the OGL. Possibilities have been closed off, and we're all poorer for that.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9320938, member: 8461"] The better description is "people who were negatively impacted by WotC's incredibly poor decision." It's more of a mouthful, but it's also far more accurate. Well that's a rather poor metric, isn't it? Nobody that I interact with cares anymore about any number of issues, or are even aware of them; that doesn't mean they aren't important. I'm honestly not sure what point you're trying to make here. "Directly supporting D&D" isn't the criteria that's best used in this situation, because there's a lot more to the whole thing than just D&D. Honestly, I'm shocked at how I need to keep reminding people that there's more to the OGL than just D&D 5E, and that releasing the 5.1 SRD into the Creative Commons didn't ameliorate everything for everybody. There are other OGL-based games out there, and other small companies (smaller than Kobold Press and Paizo) who support them. Being able to put 5E products on DDB doesn't do anything for them, and neither does a CC-BY-4.0 release of the 5.1 SRD. They don't have the staff or resources to make a brand new game, and don't want to anyway; why are their concerns not part of the conversation? Those are the little guys who, quite frankly, deserve more sympathy than WotC. There were people who said (on these boards, no less) that they didn't see the point of pushing back against the OGL v1.0a's revocation, that it was as good as dead and that there was nothing that could be done about it, and that by being stubborn and complaining all that we were doing was giving up a chance to negotiate for a less-bad license. I didn't respect that point of view then; I see no reason to respect a similar one about "what's the point of not forgiving WotC?" now. Hasbro/WotC made a call that negatively impacted the community; that impact is still being felt, ergo there's moral virtue in them doing more to address it (and moral fault in failing to do so). You can say that it's foolish to expect a company to care about morals at all, that they're amoral entities who exist only to make profit, and that's not wrong...but when they do something that harms the community I care about in order to make profit, I'm not just going to forgive and forget that. I'm going to instead say that they have a responsibility to make it right, and so far they haven't lived up to it. You can have diversity of design without having barriers that actively prevent cross-pollination. There was nothing about the OGL which prevented a [I]Tales of the Valiant[/I] or a remastering of Pathfinder 2E. The difference is that now, those products, published under different licenses, [I]can't[/I] make use of works published under the OGL. Possibilities have been closed off, and we're all poorer for that. [/QUOTE]
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