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WotC president Greg Leeds and I!!!
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<blockquote data-quote="Arkobla Conn" data-source="post: 4753865" data-attributes="member: 66071"><p>I'll try</p><p> </p><p>4e is blatantly about the money and not about the game. We understand that WOTC is a company that needs to generate revenue - thats ok. What we don't like is what they did to do it. </p><p> </p><p>4e is too different. Most of us would have happily bought 4e regardless of how much change it brought on, but many of us would have been Happier had it not completely made our extensive 3.5 collection obsolete. Not only did they change the rules, but they also changed the fluff...making it all worthless in todays current gaming environment. Not cool</p><p> </p><p>The rule changes for 4e were too drastic and too focused on dungeon crawls. Somewhere after 1st edition but before 4th edition, roleplaying in a fantasy environment spanned much more than dungeon delving. Those games could be played without a table, mat, figures and a hundred different marks... 4e took D&D from a game of imagination into the realm of tactics. It feels like 'New Coke'... Shares the same name, but is totally different. </p><p> </p><p>It should be said that as a tactical game...as a first game for New players, 4e has a lot going for it. It clearly highlights player options making it an easier experience....but to older players (30 years here), the game feels constricting. The powers DO what the powers say they do...and almost all of the deal damage. No more using great imagination with a power to yield a result your DM has to think about. </p><p> </p><p>We understand the 3.5 grew out of control in certain areas. We knew it had to be fixed. But instead of fixing our game, you threw it out and started new. Boo on that. You could have opted to go along the lines of Star Wars Saga, which seemed to be an intellegent mix of what was and new...but you lept over that intellegent design into ... 4e as it stands today.</p><p> </p><p>Not all has been bad - I love the 4e character builder - it's really the best character builder I've ever used. But even with the Compendium online, it pales in comparison to what you promised. I was at Gen Con 07 when you announced the game table and character visualizer and PDFs for each purchased book. I was at Winter Fantasy 08 when I saw the game table DEMOd by WOTC employees. And it looked good. Where are these promises now? In my business, you don't announce things you aren't sure you can deliver on...what happens in your business? It comes off as false pretenses to get many of us to pay prematurely for DDI. </p><p> </p><p>I do like that DDI includes the two magazines, but hate that the magazines are now solely 4e. What happened to Dragon's look at the industry as a whole? You've lost something here. No longer can Dungeons and Dragons stand up to the competion (I guess) because it is too afraid to give the competion it's advertising space. Very sad.</p><p> </p><p>I wish I could stop, but the transgressions are greater than that. Your product quality is shoddy - smearing ink, flimsy books, bad bindings, reused artwork. Take out the Forgotten Realms Players Guide from 3.5 and the one from 4.0 and tell me the quality is the same! The obvious love put into 3.5s book vs the clinical look of 4.0's version is startling. </p><p> </p><p>I wish that some of the adventure writing would overcome these transgressions...but it doesn't. Most of the early stuff was so bad (and made so very little sense) that my players have begged me to stop buying them. They are too long, too combat oriented, horribly written and make no world sense (monsters fight til death too often...or can't hear combat in the next room too often...) that I'm no longer able to use them. I don't have time to create new adventures at my age...but thats exactly what I have to do to keep my players playing.</p><p> </p><p>And how do you reward the team you assembled? You lay them off. Nothing comes as more a shock to the system as when a corporation lays off people who have been working hard for them as a layoff. I know it's tough out there, but a corporation like Hasbro couldn't have found work for these talented folks?? </p><p> </p><p>What does this say?? Add in the PDF fiasco and you get a company who promised many things, kept very few of them, destroyed an iconic game by making it juvinile and too focused in one aspect of our hobby, and makes decision after decision based upon the almighty dollar...instead of what's right for the hobby, the game and the gamers. I guess that's WOTCs right...but very soon it'll be our right to really hit you where it hurts by not buying those new products. I guess we won't get shiny new any more...but we have enough to play with in past versions.</p></blockquote><p></p>
[QUOTE="Arkobla Conn, post: 4753865, member: 66071"] I'll try 4e is blatantly about the money and not about the game. We understand that WOTC is a company that needs to generate revenue - thats ok. What we don't like is what they did to do it. 4e is too different. Most of us would have happily bought 4e regardless of how much change it brought on, but many of us would have been Happier had it not completely made our extensive 3.5 collection obsolete. Not only did they change the rules, but they also changed the fluff...making it all worthless in todays current gaming environment. Not cool The rule changes for 4e were too drastic and too focused on dungeon crawls. Somewhere after 1st edition but before 4th edition, roleplaying in a fantasy environment spanned much more than dungeon delving. Those games could be played without a table, mat, figures and a hundred different marks... 4e took D&D from a game of imagination into the realm of tactics. It feels like 'New Coke'... Shares the same name, but is totally different. It should be said that as a tactical game...as a first game for New players, 4e has a lot going for it. It clearly highlights player options making it an easier experience....but to older players (30 years here), the game feels constricting. The powers DO what the powers say they do...and almost all of the deal damage. No more using great imagination with a power to yield a result your DM has to think about. We understand the 3.5 grew out of control in certain areas. We knew it had to be fixed. But instead of fixing our game, you threw it out and started new. Boo on that. You could have opted to go along the lines of Star Wars Saga, which seemed to be an intellegent mix of what was and new...but you lept over that intellegent design into ... 4e as it stands today. Not all has been bad - I love the 4e character builder - it's really the best character builder I've ever used. But even with the Compendium online, it pales in comparison to what you promised. I was at Gen Con 07 when you announced the game table and character visualizer and PDFs for each purchased book. I was at Winter Fantasy 08 when I saw the game table DEMOd by WOTC employees. And it looked good. Where are these promises now? In my business, you don't announce things you aren't sure you can deliver on...what happens in your business? It comes off as false pretenses to get many of us to pay prematurely for DDI. I do like that DDI includes the two magazines, but hate that the magazines are now solely 4e. What happened to Dragon's look at the industry as a whole? You've lost something here. No longer can Dungeons and Dragons stand up to the competion (I guess) because it is too afraid to give the competion it's advertising space. Very sad. I wish I could stop, but the transgressions are greater than that. Your product quality is shoddy - smearing ink, flimsy books, bad bindings, reused artwork. Take out the Forgotten Realms Players Guide from 3.5 and the one from 4.0 and tell me the quality is the same! The obvious love put into 3.5s book vs the clinical look of 4.0's version is startling. I wish that some of the adventure writing would overcome these transgressions...but it doesn't. Most of the early stuff was so bad (and made so very little sense) that my players have begged me to stop buying them. They are too long, too combat oriented, horribly written and make no world sense (monsters fight til death too often...or can't hear combat in the next room too often...) that I'm no longer able to use them. I don't have time to create new adventures at my age...but thats exactly what I have to do to keep my players playing. And how do you reward the team you assembled? You lay them off. Nothing comes as more a shock to the system as when a corporation lays off people who have been working hard for them as a layoff. I know it's tough out there, but a corporation like Hasbro couldn't have found work for these talented folks?? What does this say?? Add in the PDF fiasco and you get a company who promised many things, kept very few of them, destroyed an iconic game by making it juvinile and too focused in one aspect of our hobby, and makes decision after decision based upon the almighty dollar...instead of what's right for the hobby, the game and the gamers. I guess that's WOTCs right...but very soon it'll be our right to really hit you where it hurts by not buying those new products. I guess we won't get shiny new any more...but we have enough to play with in past versions. [/QUOTE]
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