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WotC president Greg Leeds and I!!!
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<blockquote data-quote="Ysgarran" data-source="post: 4754272" data-attributes="member: 709"><p>I'll try to focus in on the core of my dissatisfaction with WotC.</p><p></p><p>I've always put the story first and the rules second. For me the rules have only been a set of guidelines, a loose framework if you will, in which the story can move forward with some consistency. The much stronger framework and one I'm less willing to bend is the story itself.</p><p></p><p>I've never had a problem in my campaigns dropping a rule-set and moving to a different set of rules. The characters have always been more than just a set of numbers and abilities. I could have done the same with moving from 3.5 to 4e. The friends, enemies, cities, culture, nations, towns, families, etc. of the characters would stay the same even if their abilities were completely re-written. If I could not convert the characters of the past, then a new generation of characters would take over. Heck, On a lark I've had the characters create versions of themselves using HeroQuest. </p><p></p><p>MHO is that WotC has done just the opposite with their whole approach to marketing 4e. They seem to have a one rule-set mindset which is antithetical to the way I've always approached D&D (or any RPG for that matter). My own guess is that I'm no longer the target demographic for this latest incarnation of D&D from WotC. </p><p></p><p>Ysgarran.</p></blockquote><p></p>
[QUOTE="Ysgarran, post: 4754272, member: 709"] I'll try to focus in on the core of my dissatisfaction with WotC. I've always put the story first and the rules second. For me the rules have only been a set of guidelines, a loose framework if you will, in which the story can move forward with some consistency. The much stronger framework and one I'm less willing to bend is the story itself. I've never had a problem in my campaigns dropping a rule-set and moving to a different set of rules. The characters have always been more than just a set of numbers and abilities. I could have done the same with moving from 3.5 to 4e. The friends, enemies, cities, culture, nations, towns, families, etc. of the characters would stay the same even if their abilities were completely re-written. If I could not convert the characters of the past, then a new generation of characters would take over. Heck, On a lark I've had the characters create versions of themselves using HeroQuest. MHO is that WotC has done just the opposite with their whole approach to marketing 4e. They seem to have a one rule-set mindset which is antithetical to the way I've always approached D&D (or any RPG for that matter). My own guess is that I'm no longer the target demographic for this latest incarnation of D&D from WotC. Ysgarran. [/QUOTE]
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