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<blockquote data-quote="Ilbranteloth" data-source="post: 6990032" data-attributes="member: 6778044"><p>I'd agree, I think the sweet spot <em>is</em> where economics and "what consumers want" intersect. What seems to continually be forgotten is that for each AP they release, they release about a dozen short adventures as well, for AL. Those are now released through DMsGuild, for very reasonable prices. </p><p></p><p>I wouldn't be surprised if they work their way up to 4 books, then maybe more, but right now from everything I've heard they're very happy with how things have played out so I think we're more likely to see tweaks to the plan they've laid out than a new plan. </p><p></p><p>Also, based on earlier interviews, etc., combined with being in a similar industry, I think the main thing they are considering in terms of how frequently to release products is the product cycle itself. That is, in most industries 80% of your sales of a given product are within a certain time frame, and then drop off considerably. Release the next one too early and you cannibalize sales. So I think that's the real driving force in the schedule itself, and something they learned from earlier editions - maximizing the profits out of each product.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6990032, member: 6778044"] I'd agree, I think the sweet spot [I]is[/I] where economics and "what consumers want" intersect. What seems to continually be forgotten is that for each AP they release, they release about a dozen short adventures as well, for AL. Those are now released through DMsGuild, for very reasonable prices. I wouldn't be surprised if they work their way up to 4 books, then maybe more, but right now from everything I've heard they're very happy with how things have played out so I think we're more likely to see tweaks to the plan they've laid out than a new plan. Also, based on earlier interviews, etc., combined with being in a similar industry, I think the main thing they are considering in terms of how frequently to release products is the product cycle itself. That is, in most industries 80% of your sales of a given product are within a certain time frame, and then drop off considerably. Release the next one too early and you cannibalize sales. So I think that's the real driving force in the schedule itself, and something they learned from earlier editions - maximizing the profits out of each product. [/QUOTE]
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