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<blockquote data-quote="Mercurius" data-source="post: 6990492" data-attributes="member: 59082"><p>Yes, I hear that. But what if that big expansion comes out ever three years? The core books came out in 2014, so maybe we're getting a big expansion in 2017, and then 2020, and by that point we're closing in on the 50th anniversary of D&D, so you know something big will come out in 2024, either a new edition or maybe just a commemorative 50th anniversary edition ("5.2"). But my point is, a big expansion every three years shouldn't have the negative effect you mention, and could actually give a nice injection of fresh blood. </p><p></p><p>I like the idea of each expansion being somewhat of a grab-bag, but also centered around a theme. So maybe this one will be psionics and player options for pre-established classes. Maybe 2020 will be the planes and epic play.</p><p></p><p></p><p></p><p>I think the point of game books is to enjoy them however you want or can. I haven't played in a regular group for a couple years and just recently moved to a different state and haven't been able to get a game going yet. So one way I enjoy D&D is buying and browsing/reading books. And I imagine for many who do have active games, books are fun to read when you're not playing.</p><p></p><p></p><p></p><p>I have no idea. But they're doing well enough to support however many employees they have--30+?--and with no sign of demise or contraction.</p><p></p><p></p><p></p><p>Catan is a much simpler game than D&D. And of course some games are designed with continual expansion in mind, because it is how they make money. Take X-Wing, for instance. Buying ships is addictive and a real money sink. Now of course eventually they'll run out of canonical ships, but then they can design new ones. </p><p></p><p>Or you can look at fantasy games like Talisman or Runebound or Descent - they have plenty of expansions, which open up and diversify the game without negatively impacting the core game experience.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6990492, member: 59082"] Yes, I hear that. But what if that big expansion comes out ever three years? The core books came out in 2014, so maybe we're getting a big expansion in 2017, and then 2020, and by that point we're closing in on the 50th anniversary of D&D, so you know something big will come out in 2024, either a new edition or maybe just a commemorative 50th anniversary edition ("5.2"). But my point is, a big expansion every three years shouldn't have the negative effect you mention, and could actually give a nice injection of fresh blood. I like the idea of each expansion being somewhat of a grab-bag, but also centered around a theme. So maybe this one will be psionics and player options for pre-established classes. Maybe 2020 will be the planes and epic play. I think the point of game books is to enjoy them however you want or can. I haven't played in a regular group for a couple years and just recently moved to a different state and haven't been able to get a game going yet. So one way I enjoy D&D is buying and browsing/reading books. And I imagine for many who do have active games, books are fun to read when you're not playing. I have no idea. But they're doing well enough to support however many employees they have--30+?--and with no sign of demise or contraction. Catan is a much simpler game than D&D. And of course some games are designed with continual expansion in mind, because it is how they make money. Take X-Wing, for instance. Buying ships is addictive and a real money sink. Now of course eventually they'll run out of canonical ships, but then they can design new ones. Or you can look at fantasy games like Talisman or Runebound or Descent - they have plenty of expansions, which open up and diversify the game without negatively impacting the core game experience. [/QUOTE]
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