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<blockquote data-quote="DEFCON 1" data-source="post: 6781868" data-attributes="member: 7006"><p>Making RPG streams entertaining to watch require a different breed of gamer. There is a performance aspect to it that requires a DM to *really* be expressive in their characterization, plus extremely evocative in their description while keeping it VERY short. Especially when there's no "studio audience" to react to everything. This is especially true when you upload an entire night's game in one post, where it's much more difficult to grab a viewer and hold them. There's a reason why the original Acquisitions Incorporated podcasts and the Robot Chicken game were broken up into 8 to 10 minute chunks... getting people to listen/view something odd like that was easier when it told people they didn't have to spend more than a few minutes watching it before it ended. Thus people were more willing to come back the following week to listen to the next small segment since it wasn't going to be a huge drain on their time (which also meant the games themselves didn't have to be SO evocative in hopes to actually hold an audience.)</p><p></p><p>But streams that are full night's gaming? Those have to be REALLY good, with really strong and entertaining players with really compelling characters to make listeners stick around for two to four hours. Which is NOT easy to do. Personally, I think Critical Role does it wonderfully (and it's no surprise that it's a group made up of all professional actors), but the WotC streams? Not so much (or at all.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6781868, member: 7006"] Making RPG streams entertaining to watch require a different breed of gamer. There is a performance aspect to it that requires a DM to *really* be expressive in their characterization, plus extremely evocative in their description while keeping it VERY short. Especially when there's no "studio audience" to react to everything. This is especially true when you upload an entire night's game in one post, where it's much more difficult to grab a viewer and hold them. There's a reason why the original Acquisitions Incorporated podcasts and the Robot Chicken game were broken up into 8 to 10 minute chunks... getting people to listen/view something odd like that was easier when it told people they didn't have to spend more than a few minutes watching it before it ended. Thus people were more willing to come back the following week to listen to the next small segment since it wasn't going to be a huge drain on their time (which also meant the games themselves didn't have to be SO evocative in hopes to actually hold an audience.) But streams that are full night's gaming? Those have to be REALLY good, with really strong and entertaining players with really compelling characters to make listeners stick around for two to four hours. Which is NOT easy to do. Personally, I think Critical Role does it wonderfully (and it's no surprise that it's a group made up of all professional actors), but the WotC streams? Not so much (or at all.) [/QUOTE]
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