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WotC, really? No...really? You can't maintain a publishing schedule?
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<blockquote data-quote="Umbran" data-source="post: 5429372" data-attributes="member: 177"><p>Any change gives WotC an opportunity to do worse. But it also gives them an opportunity to do better.</p><p></p><p>This change, for example, allows developers and writers to make better use of their time. With fixed schedules, meeting the schedule becomes more important than the quality of the final product. You end up with "death marches" and rushed work, because conflicting deadlines end up with people trying to do more work than they have hours in the day, and everything they work on suffers.</p><p></p><p>Remove the publicly announced deadline, and all of a sudden it isn't a tragedy if someone needs to take an extra day to polish up a piece. Conflicting deadlines can be resolved, nobody is as rushed, and overall quality can increase.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5429372, member: 177"] Any change gives WotC an opportunity to do worse. But it also gives them an opportunity to do better. This change, for example, allows developers and writers to make better use of their time. With fixed schedules, meeting the schedule becomes more important than the quality of the final product. You end up with "death marches" and rushed work, because conflicting deadlines end up with people trying to do more work than they have hours in the day, and everything they work on suffers. Remove the publicly announced deadline, and all of a sudden it isn't a tragedy if someone needs to take an extra day to polish up a piece. Conflicting deadlines can be resolved, nobody is as rushed, and overall quality can increase. [/QUOTE]
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WotC, really? No...really? You can't maintain a publishing schedule?
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