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WotC, really? No...really? You can't maintain a publishing schedule?
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<blockquote data-quote="Primal" data-source="post: 5435165" data-attributes="member: 30678"><p>All the bigger magazines in my country have a list of articles for the next issue; the union (lit. 'The Union for Magazines and Periodicals') even lists submission deadlines, publication dates, and themes/articles articles for the whole year. So, most magazines and periodicals published over here *have* to know at least a year ahead of publishing schedule which themes each issue will deal with, and which kind of "major" articles they'll publish.</p><p></p><p>What puzzles me most is that if I recall correctly, WoTC claimed that three important reasons for going all-digital were:</p><p>1) Digital articles are not limited by wordcount, which means that they can publish longer articles they did in the print magazines. </p><p>2) The digital format makes editing easier, i.e. they have more time to comb out any errors before doing the compilation.</p><p>3) Cutting out the shipping and printing costs results in savings, which will be invested in better quality (more articles, higher production values, etc.).</p><p></p><p>Based on what DDI subscribers have posted, it seems to me that <em>Dungeon</em> and <em>Dragon</em> have far less content these days, and articles are not longer as promised. Also, apparently they didn't do any "proper" editing or quality control, at least according to what Steve Winter said on his blog. And regardless of those supposed savings, most articles and adventures have been written by WoTC staff members, right? Not invested in more material or paying freelancers to write the stuff that overworked staffers are struggling to squeeze into their already tight schedules; and if maps just consist of dungeon tiles haphazardly thrown together, I guess that money didn't go art budget, either. </p><p></p><p>Anyway, enough with sarcasm; I hope their new editing policy will result in better articles; at least the latest two have received better review here at EnWorld, so maybe they are actually paying more attention to content. But will 4-5 well-written, individually published articles per month make up for "killing" the magazines? And what I'm specifically interested in is that are they generic enough, and cover a wide enough range of themes and subjects, that I would find at least one or two articles (which I did back in the day with the print magazine) that I can/want to use in my games? Because with the print magazine I always knew that hidden among mediocre or uninteresting stuff every issue contained at least a couple of articles I found useful.</p></blockquote><p></p>
[QUOTE="Primal, post: 5435165, member: 30678"] All the bigger magazines in my country have a list of articles for the next issue; the union (lit. 'The Union for Magazines and Periodicals') even lists submission deadlines, publication dates, and themes/articles articles for the whole year. So, most magazines and periodicals published over here *have* to know at least a year ahead of publishing schedule which themes each issue will deal with, and which kind of "major" articles they'll publish. What puzzles me most is that if I recall correctly, WoTC claimed that three important reasons for going all-digital were: 1) Digital articles are not limited by wordcount, which means that they can publish longer articles they did in the print magazines. 2) The digital format makes editing easier, i.e. they have more time to comb out any errors before doing the compilation. 3) Cutting out the shipping and printing costs results in savings, which will be invested in better quality (more articles, higher production values, etc.). Based on what DDI subscribers have posted, it seems to me that [I]Dungeon[/I] and [I]Dragon[/I] have far less content these days, and articles are not longer as promised. Also, apparently they didn't do any "proper" editing or quality control, at least according to what Steve Winter said on his blog. And regardless of those supposed savings, most articles and adventures have been written by WoTC staff members, right? Not invested in more material or paying freelancers to write the stuff that overworked staffers are struggling to squeeze into their already tight schedules; and if maps just consist of dungeon tiles haphazardly thrown together, I guess that money didn't go art budget, either. Anyway, enough with sarcasm; I hope their new editing policy will result in better articles; at least the latest two have received better review here at EnWorld, so maybe they are actually paying more attention to content. But will 4-5 well-written, individually published articles per month make up for "killing" the magazines? And what I'm specifically interested in is that are they generic enough, and cover a wide enough range of themes and subjects, that I would find at least one or two articles (which I did back in the day with the print magazine) that I can/want to use in my games? Because with the print magazine I always knew that hidden among mediocre or uninteresting stuff every issue contained at least a couple of articles I found useful. [/QUOTE]
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WotC, really? No...really? You can't maintain a publishing schedule?
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