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WotC Removes Digital Content Team Credits From D&D Beyond
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<blockquote data-quote="Faith Elisabeth Lilley" data-source="post: 9419942" data-attributes="member: 7044692"><p>Something worth considering is professional qualifications, certifications, and organisations.</p><p></p><p>I'm from a tech background, which went something like this (this is simplified): </p><p>Support ⇒ Developer ⇒ Analyst Developer ⇒ Project Manager ⇒ QA Manager ⇒ Business Change Manager ⇒ Product Manager ⇒ Producer ⇒ CPO/CTO</p><p></p><p>What references needed or expected for those roles? From my experience, yes, employers want your CV/resume to show what you've done, but there's only limited things they actually want to check on. Note that, past the age of about 35 nobody really cared whether I had a degree or not, as career history was now more relevant.</p><p></p><p><strong>Support</strong> - They weren't bothered, as I could answer the questions in the interview.</p><p><strong>Developer</strong> - Wanted a relevant degree (I studied Software Engineering)</p><p><strong>Analyst Developer</strong> - Wanted a relevant degree and a reference from previous employer</p><p><strong>Project Manager</strong> - Wanted a degree (didn't care what) and for me to hold certification in Prince 2 and be a member of APM/PMI</p><p><strong>QA Manager</strong> - Wanted a degree (didn't care what) and certification in ITIL & Prince 2</p><p><strong>Business Change Manager</strong> - required Six Sigma Green Belt certification</p><p><strong>Product Manager</strong> - Agile certification (DASM/PMI-ACP/CSM)</p><p><strong>Producer</strong> - Personal references.</p><p><strong>CPO/CTO</strong> - Personal references.</p><p></p><p>Tech, as an industry, is huge enough that all of these qualifications and certifications exist. They cost money to obtain.</p><p></p><p>For the TTRPG industry? Anyone can become a game designer, a writer, an artist if they have the skills and knowledge, but we don't really have professional bodies with structured certification. The Tabletop Game Designers Association is fairly new and there are others, but they're more about networking and provision of education/resources.</p><p></p><p>The majority of people who work in the TTRPG industry also have another job to pay the bills, and don't have money to spend on expensive professional certifications. It's also very common to do multiple jobs. I have also been Art Director, Layout Designer, Editor, and Game Designer on published TTRPG content. Sometimes multiple roles on a single book.</p><p></p><p>That all to say - TTRPG is in many ways still a hobby industry, so yes, credits REALLY matter as a way of tracking who has worked on what, and what their role was.</p></blockquote><p></p>
[QUOTE="Faith Elisabeth Lilley, post: 9419942, member: 7044692"] Something worth considering is professional qualifications, certifications, and organisations. I'm from a tech background, which went something like this (this is simplified): Support ⇒ Developer ⇒ Analyst Developer ⇒ Project Manager ⇒ QA Manager ⇒ Business Change Manager ⇒ Product Manager ⇒ Producer ⇒ CPO/CTO What references needed or expected for those roles? From my experience, yes, employers want your CV/resume to show what you've done, but there's only limited things they actually want to check on. Note that, past the age of about 35 nobody really cared whether I had a degree or not, as career history was now more relevant. [B]Support[/B] - They weren't bothered, as I could answer the questions in the interview. [B]Developer[/B] - Wanted a relevant degree (I studied Software Engineering) [B]Analyst Developer[/B] - Wanted a relevant degree and a reference from previous employer [B]Project Manager[/B] - Wanted a degree (didn't care what) and for me to hold certification in Prince 2 and be a member of APM/PMI [B]QA Manager[/B] - Wanted a degree (didn't care what) and certification in ITIL & Prince 2 [B]Business Change Manager[/B] - required Six Sigma Green Belt certification [B]Product Manager[/B] - Agile certification (DASM/PMI-ACP/CSM) [B]Producer[/B] - Personal references. [B]CPO/CTO[/B] - Personal references. Tech, as an industry, is huge enough that all of these qualifications and certifications exist. They cost money to obtain. For the TTRPG industry? Anyone can become a game designer, a writer, an artist if they have the skills and knowledge, but we don't really have professional bodies with structured certification. The Tabletop Game Designers Association is fairly new and there are others, but they're more about networking and provision of education/resources. The majority of people who work in the TTRPG industry also have another job to pay the bills, and don't have money to spend on expensive professional certifications. It's also very common to do multiple jobs. I have also been Art Director, Layout Designer, Editor, and Game Designer on published TTRPG content. Sometimes multiple roles on a single book. That all to say - TTRPG is in many ways still a hobby industry, so yes, credits REALLY matter as a way of tracking who has worked on what, and what their role was. [/QUOTE]
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