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WotC Removes Digital Content Team Credits From D&D Beyond
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<blockquote data-quote="SteveC" data-source="post: 9426685" data-attributes="member: 9053"><p>It's interesting to see this thread still going. It's been quite a while since the thread broke, so we know that WotC is aware of the issue. So I take from the silence that this was a deliberate decision, and management feels that they are getting something back from it, enough to make it a better decision than just putting the names back in. It would be interesting to hear what that something they get actually is, but I don't expect to hear anything about that at this point.</p><p></p><p>The practical effect of this is painting WotC in a negative light for consultants. I'm not sure if the fact that they are the "big dog" will mean that people will still want to consult with them anyway, but it is a mark against them.</p><p></p><p>I think this whole situation is just another example of how WotC as a corporation has creative people trying to make games, and management who has their own interests that don't necessarily align with that at all. I think we really should be mindful of the difference between those two groups. I say mean things about WotC from time to time, but I don't want the creative people to feel like that's coming down on them. If anything, I feel for them. It must be incredibly difficult to work to create content for a game you love in this environment.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9426685, member: 9053"] It's interesting to see this thread still going. It's been quite a while since the thread broke, so we know that WotC is aware of the issue. So I take from the silence that this was a deliberate decision, and management feels that they are getting something back from it, enough to make it a better decision than just putting the names back in. It would be interesting to hear what that something they get actually is, but I don't expect to hear anything about that at this point. The practical effect of this is painting WotC in a negative light for consultants. I'm not sure if the fact that they are the "big dog" will mean that people will still want to consult with them anyway, but it is a mark against them. I think this whole situation is just another example of how WotC as a corporation has creative people trying to make games, and management who has their own interests that don't necessarily align with that at all. I think we really should be mindful of the difference between those two groups. I say mean things about WotC from time to time, but I don't want the creative people to feel like that's coming down on them. If anything, I feel for them. It must be incredibly difficult to work to create content for a game you love in this environment. [/QUOTE]
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WotC Removes Digital Content Team Credits From D&D Beyond
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