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WotC Removes Digital Content Team Credits From D&D Beyond
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<blockquote data-quote="Ruin Explorer" data-source="post: 9427694" data-attributes="member: 18"><p>This is true. Generally the smaller the industry, the less standardization on things like credits. However, I think it's pretty fair to say broader credits are generally better than narrower ones. And it can be especially bad if some people who didn't work on a thing are credited just because they're part of X studio, but people who actually did work on it are not credited.</p><p></p><p>Credits are important for people's careers, and anyone who think it's "weird" for people to want to get credited is, at best, not understanding the situation on a basic level, and at worst, intentionally speaking in bad faith.</p><p></p><p>It's worth noting videogames used to have no standardization but have increasingly been moving towards standardization over the decades, especially recently. There are still companies, particularly Japanese ones, which can be extremely bad about it. Nintendo are absolute wankers, for example, because they're completely inconsistent. Like, if a game is translated, they'll credit some of the translation teams, and just ignore that others even exist. A couple of publishers have also been extremely bad in terms of removing people who worked significantly on games, but weren't still there when the game released - this is such bad form that it's lead to significant backlash and generally companies avoid that now.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9427694, member: 18"] This is true. Generally the smaller the industry, the less standardization on things like credits. However, I think it's pretty fair to say broader credits are generally better than narrower ones. And it can be especially bad if some people who didn't work on a thing are credited just because they're part of X studio, but people who actually did work on it are not credited. Credits are important for people's careers, and anyone who think it's "weird" for people to want to get credited is, at best, not understanding the situation on a basic level, and at worst, intentionally speaking in bad faith. It's worth noting videogames used to have no standardization but have increasingly been moving towards standardization over the decades, especially recently. There are still companies, particularly Japanese ones, which can be extremely bad about it. Nintendo are absolute wankers, for example, because they're completely inconsistent. Like, if a game is translated, they'll credit some of the translation teams, and just ignore that others even exist. A couple of publishers have also been extremely bad in terms of removing people who worked significantly on games, but weren't still there when the game released - this is such bad form that it's lead to significant backlash and generally companies avoid that now. [/QUOTE]
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