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WotC Replies: Statements by WotC employees regarding Dragon/Dungeon going online
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<blockquote data-quote="Kae'Yoss" data-source="post: 3474190" data-attributes="member: 4134"><p>Which I just can't see working. Let's put ourselves in a MMORPG player's position (I know it hurts, it's terrible, but bear with me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>After one great raid where you have found some really great loot, you chat a little with some fellow guild members, and one mentions D&D being online now. No, not Stormreach, but the classical D&D game in online form.</p><p></p><p>So you sign up for a trial account and get into some introductory game. The character creation was nice enough (though it didn't let you customize your character's appearance), and the game starts.</p><p></p><p>About five minutes into the game, you ask when you're done chatting and going to start the game, only to find out that you're already playing. </p><p></p><p>"What!" you exclaim, "no graphics engine? The game master is going to stay with us all day and write/teamspeak about what's happening? The stuff he's been blurting wasn't some nice tales from the last game? This is all there is to it??"</p><p></p><p>That nice trial account lasted 25 minutes before it was abandoned for good.</p><p></p><p></p><p></p><p>I doubt that the MMORPG crowd will be any more interested in D&D just because it's now online. I doubt that they're going to introduce some graphic engine to represent the deeds, and if they do, they haven't created online D&D, but merely another D&D computer game, like Neverwinter Nights or Stormreach, since that kind of environment just can't properly support all the possibilities of D&D.</p><p></p><p>An online platform to play will only really appeal to those who already know and love the roleplaying concept we know but can't play because they lack players in the near vicinity. For those it will be a real boon to have a decent system that makes it easy to play D&D over the internet (if they manage to make a decent system), where you don't have to bother about IP settings or something, where you can roll virtual dice and the DM (and everyone that needs to know) will see the result, the Character's stats are automatically maintained by the system (and the DM can see them any time) and all that.</p><p></p><p></p><p></p><p>Nah, as long as there will those willing to play in the old-fashioned way, it will be possible for them to do so. Wizards can't come and burn our books, they can't take away the SRD, so others could print rulebooks even if Wizards goes online for everything.</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 3474190, member: 4134"] Which I just can't see working. Let's put ourselves in a MMORPG player's position (I know it hurts, it's terrible, but bear with me ;) ) After one great raid where you have found some really great loot, you chat a little with some fellow guild members, and one mentions D&D being online now. No, not Stormreach, but the classical D&D game in online form. So you sign up for a trial account and get into some introductory game. The character creation was nice enough (though it didn't let you customize your character's appearance), and the game starts. About five minutes into the game, you ask when you're done chatting and going to start the game, only to find out that you're already playing. "What!" you exclaim, "no graphics engine? The game master is going to stay with us all day and write/teamspeak about what's happening? The stuff he's been blurting wasn't some nice tales from the last game? This is all there is to it??" That nice trial account lasted 25 minutes before it was abandoned for good. I doubt that the MMORPG crowd will be any more interested in D&D just because it's now online. I doubt that they're going to introduce some graphic engine to represent the deeds, and if they do, they haven't created online D&D, but merely another D&D computer game, like Neverwinter Nights or Stormreach, since that kind of environment just can't properly support all the possibilities of D&D. An online platform to play will only really appeal to those who already know and love the roleplaying concept we know but can't play because they lack players in the near vicinity. For those it will be a real boon to have a decent system that makes it easy to play D&D over the internet (if they manage to make a decent system), where you don't have to bother about IP settings or something, where you can roll virtual dice and the DM (and everyone that needs to know) will see the result, the Character's stats are automatically maintained by the system (and the DM can see them any time) and all that. Nah, as long as there will those willing to play in the old-fashioned way, it will be possible for them to do so. Wizards can't come and burn our books, they can't take away the SRD, so others could print rulebooks even if Wizards goes online for everything. [/QUOTE]
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WotC Replies: Statements by WotC employees regarding Dragon/Dungeon going online
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