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WotC Replies: Statements by WotC employees regarding Dragon/Dungeon going online
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<blockquote data-quote="Ourph" data-source="post: 3474612" data-attributes="member: 20239"><p>Yes, all of the people you mention above are <u>capable</u> of becoming <em>e-Dragon/Dungeon</em> customers. I'm just wondering if you have any information that suggest the number of people in that group who are actually <u>likely</u> to become <em>e-Dragon/Dungeon</em> customers.</p><p></p><p></p><p></p><p>I suppose you could make the argument that he might be a likely customer for D&D, but how likely is he to be a customer for <em>e-Dragon/Dungeon</em>? As you have pointed out several times, only 1% or less of all D&D players felt the need to buy print versions of <em>Dragon/Dungeon</em> and that's looking only at people who have already shown an interest in PnP RPGs. I follow your reasoning that the people you describe are a potential market for D&D that can probably only be reached through the internet. What I don't follow is why you dismiss 1% periodical sales as "too small to worry about" but seem to attach such significance to the number of Asians playing MMOs online when no one knows what percentage of that group would actually purchase <em>e-Dragon/Dungeon</em>. Is there anything to indicate that it would reach 50-60,000?</p><p></p><p></p><p></p><p>I haven't discounted any of the statistics you've been quoting. Assuming they are accurate they do say a lot about the penetration of Dragon and Dungeon into the D&D player population and the availability of internet acces overseas. I just said that (while they are not inconsistant with them) they don't necessarily support some of the predictions you've made and wanted to know if you were basing those predictions on additional information.</p><p></p><p></p><p></p><p>I'm not challenging your right to offer an opinion (logically derived or not) and you certainly have the right NOT to reply to me if you don't want to.</p></blockquote><p></p>
[QUOTE="Ourph, post: 3474612, member: 20239"] Yes, all of the people you mention above are [U]capable[/U] of becoming [i]e-Dragon/Dungeon[/i] customers. I'm just wondering if you have any information that suggest the number of people in that group who are actually [u]likely[/u] to become [i]e-Dragon/Dungeon[/i] customers. I suppose you could make the argument that he might be a likely customer for D&D, but how likely is he to be a customer for [i]e-Dragon/Dungeon[/i]? As you have pointed out several times, only 1% or less of all D&D players felt the need to buy print versions of [i]Dragon/Dungeon[/i] and that's looking only at people who have already shown an interest in PnP RPGs. I follow your reasoning that the people you describe are a potential market for D&D that can probably only be reached through the internet. What I don't follow is why you dismiss 1% periodical sales as "too small to worry about" but seem to attach such significance to the number of Asians playing MMOs online when no one knows what percentage of that group would actually purchase [i]e-Dragon/Dungeon[/i]. Is there anything to indicate that it would reach 50-60,000? I haven't discounted any of the statistics you've been quoting. Assuming they are accurate they do say a lot about the penetration of Dragon and Dungeon into the D&D player population and the availability of internet acces overseas. I just said that (while they are not inconsistant with them) they don't necessarily support some of the predictions you've made and wanted to know if you were basing those predictions on additional information. I'm not challenging your right to offer an opinion (logically derived or not) and you certainly have the right NOT to reply to me if you don't want to. [/QUOTE]
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