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WotC Reveals The Confirmed Release Dates of 2024's D&D Slate
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<blockquote data-quote="Osgood" data-source="post: 9263470" data-attributes="member: 32792"><p>You know, in retrospect one of the worst decisions TSR ever made was starting the tradition of having a major in-world event to explain minor in-game changes (at least in the Realms). The Time of Troubles was cover to explain why suddenly there are no assassins (Bhaal's dead) and the new specialty priest class (after spending some time among mortals, the gods have lifted some weapon restrictions... for reasons), hell there's probably some obscure avatar-related reason there were suddenly a lot less polearm in the Realms!</p><p></p><p>They skipped 3E (WotC were still getting the bearings I guess), but then with 4E they figured players couldn't just separate mechanics form lore, so they had to create a reason for Vancian magic to not work any more, so... Spellplague. And 5E was an attempt at a half-baked reset with the Sundering, maybe it's time to go fully baked.</p><p></p><p>At the end of the adventure, the PCs use the Rod of Seven to travel back in time to knock some sense into the TSR game circa 1986! Total reset to pre Time of Troubles Realms! (Sorry Drizzt fans, like 30 novels are getting de-canonized.)</p></blockquote><p></p>
[QUOTE="Osgood, post: 9263470, member: 32792"] You know, in retrospect one of the worst decisions TSR ever made was starting the tradition of having a major in-world event to explain minor in-game changes (at least in the Realms). The Time of Troubles was cover to explain why suddenly there are no assassins (Bhaal's dead) and the new specialty priest class (after spending some time among mortals, the gods have lifted some weapon restrictions... for reasons), hell there's probably some obscure avatar-related reason there were suddenly a lot less polearm in the Realms! They skipped 3E (WotC were still getting the bearings I guess), but then with 4E they figured players couldn't just separate mechanics form lore, so they had to create a reason for Vancian magic to not work any more, so... Spellplague. And 5E was an attempt at a half-baked reset with the Sundering, maybe it's time to go fully baked. At the end of the adventure, the PCs use the Rod of Seven to travel back in time to knock some sense into the TSR game circa 1986! Total reset to pre Time of Troubles Realms! (Sorry Drizzt fans, like 30 novels are getting de-canonized.) [/QUOTE]
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WotC Reveals The Confirmed Release Dates of 2024's D&D Slate
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