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[WOTC] Revised Corebooks for July confirmed with info
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<blockquote data-quote="JeffB" data-source="post: 503145" data-attributes="member: 518"><p>OH!</p><p></p><p></p><p>11) The Revised Monster Manual would have additional information: Flat Footed AC. Touch AC. Grapple Check bonus, etc. these little things help a lot in a combat situation to keep the game flowing. And obviously the Stat-Blocks would not be split up.</p><p></p><p>12) How about a better Character Sheet (perforated for easy copying) in the book, and an improved DM’s screen (after all that’s been a staple of D&D’s past when a new revision or version of the game has surfaced)? Of course the Kalamar screen is great, but it’s almost too cumbersome and over-loaded with info. Using something like Angramainyu’s (sp?) reference sheets would be ideal: short but sweet explanations of all the abilities, conditions, etc. </p><p></p><p>13) More examples. Or should I say more DETAILED examples. The original core books had examples. But they often only had the real basics covered. For example: the combat example. It’s extremely basic, and more complicated aspects that NEED an example, don’t have it. Give us an example of grappling and constriction, disarms…trips,… etc. Examples of item creation. Examples of using Metamagic feats, ranged touch attacks, etc, etc. More detailed examples take up space but also make for much less rules confusion. Feat examples: using some of the more “cumbersome” feats in the combat examples..whirlwind attack, great cleave, etc. The example of play in the DMG is another example…it’s entirely too basic for a system with so many additional rules/situations that come into play.</p><p></p><p>14) More Domains for the core (GH) Gods. There is not enough variety to really make a Cleric of Incabulos, much different than Nerull, or Iuz or whomever.</p><p></p><p>All for now…</p></blockquote><p></p>
[QUOTE="JeffB, post: 503145, member: 518"] OH! 11) The Revised Monster Manual would have additional information: Flat Footed AC. Touch AC. Grapple Check bonus, etc. these little things help a lot in a combat situation to keep the game flowing. And obviously the Stat-Blocks would not be split up. 12) How about a better Character Sheet (perforated for easy copying) in the book, and an improved DM’s screen (after all that’s been a staple of D&D’s past when a new revision or version of the game has surfaced)? Of course the Kalamar screen is great, but it’s almost too cumbersome and over-loaded with info. Using something like Angramainyu’s (sp?) reference sheets would be ideal: short but sweet explanations of all the abilities, conditions, etc. 13) More examples. Or should I say more DETAILED examples. The original core books had examples. But they often only had the real basics covered. For example: the combat example. It’s extremely basic, and more complicated aspects that NEED an example, don’t have it. Give us an example of grappling and constriction, disarms…trips,… etc. Examples of item creation. Examples of using Metamagic feats, ranged touch attacks, etc, etc. More detailed examples take up space but also make for much less rules confusion. Feat examples: using some of the more “cumbersome” feats in the combat examples..whirlwind attack, great cleave, etc. The example of play in the DMG is another example…it’s entirely too basic for a system with so many additional rules/situations that come into play. 14) More Domains for the core (GH) Gods. There is not enough variety to really make a Cleric of Incabulos, much different than Nerull, or Iuz or whomever. All for now… [/QUOTE]
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