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[WOTC] Revised Corebooks for July confirmed with info
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<blockquote data-quote="DonAdam" data-source="post: 503349" data-attributes="member: 2446"><p>My try at the guessing game:</p><p></p><p>1) Revised ranger, bard, and possibly sorc.</p><p></p><p>2) Changes to haste (and therefore possibly slow), harm, and polymorph other (self isn't the problem, other is permanent)</p><p></p><p>3) Skill focus goes to +3</p><p></p><p>4) Clarification of skills and AoO as per SWRCB</p><p></p><p>5) Comprehensive, horribly incorrect ECL's (a la Dragon Magazine)</p><p></p><p>6) The handful of good things from the 5 splatbooks and FRCS, making my money on them wasted (but at least I won't have to lug them around)</p><p></p><p>7) Better stat blocks</p><p></p><p>8) Magic item creation clarification</p><p></p><p>9) More spells from previous editions (feign death, etc)</p><p></p><p>What I want but there's no way in hell I'm going to see:</p><p></p><p>1) A generic woodsman- not all of them, to be competent, should be dual wielding spellcasting racists.</p><p></p><p>2) A unique bard (like Monte's or something like it) rather than something that just looks like a multiclassed character.</p><p></p><p>3) More generic core classes. There are several basic archetypes that can't be made. A good skill monkey without sneak attack, and a non-combative priest.</p><p></p><p>4) Nerfed DMG prestige classes- the assassin and the shadowdancer are the only ones that do not siginficantly boost the power of the core classes at almost no cost. The loremaster is the worst culprit here, being a no-brainer for Diviners, which are already the best wizard specialists without the class. I want the prestige classes to have a 1 to 1 balance correspondence with the PHB classes rather than being blatant power ups.</p><p></p><p>5) Nerfed wands. Damage spells and healing spells aren't that problematic, but in general the idea that a spell trigger is less expensive per shot than a spell completion is absurd.</p><p></p><p>6) a flexible monk- it would be nice if there were several paths of powers that you could mix and match, so that you could do things like making sumo wrestlers who didn't have the movement capabilities and such- the monk is still my favorite class, but this would be nice, though difficult to balance</p><p></p><p>7) Organizations and roleplaying requirements for all prestige classes (at least examples)- without these, the classes are nothing but munchkinizing.</p><p></p><p>8) Nerfed archery- rapid shot and stacking enhancement bonuses make archery better than any other form of combat- it's got enough advantage as long as you're not retarded simply because of range- you have to use strategy without these, but with them when you do use strategy archery is horribly broken- i'd rather them assume non-retarded players, but that's not likely with the diablo generation being so dominant</p></blockquote><p></p>
[QUOTE="DonAdam, post: 503349, member: 2446"] My try at the guessing game: 1) Revised ranger, bard, and possibly sorc. 2) Changes to haste (and therefore possibly slow), harm, and polymorph other (self isn't the problem, other is permanent) 3) Skill focus goes to +3 4) Clarification of skills and AoO as per SWRCB 5) Comprehensive, horribly incorrect ECL's (a la Dragon Magazine) 6) The handful of good things from the 5 splatbooks and FRCS, making my money on them wasted (but at least I won't have to lug them around) 7) Better stat blocks 8) Magic item creation clarification 9) More spells from previous editions (feign death, etc) What I want but there's no way in hell I'm going to see: 1) A generic woodsman- not all of them, to be competent, should be dual wielding spellcasting racists. 2) A unique bard (like Monte's or something like it) rather than something that just looks like a multiclassed character. 3) More generic core classes. There are several basic archetypes that can't be made. A good skill monkey without sneak attack, and a non-combative priest. 4) Nerfed DMG prestige classes- the assassin and the shadowdancer are the only ones that do not siginficantly boost the power of the core classes at almost no cost. The loremaster is the worst culprit here, being a no-brainer for Diviners, which are already the best wizard specialists without the class. I want the prestige classes to have a 1 to 1 balance correspondence with the PHB classes rather than being blatant power ups. 5) Nerfed wands. Damage spells and healing spells aren't that problematic, but in general the idea that a spell trigger is less expensive per shot than a spell completion is absurd. 6) a flexible monk- it would be nice if there were several paths of powers that you could mix and match, so that you could do things like making sumo wrestlers who didn't have the movement capabilities and such- the monk is still my favorite class, but this would be nice, though difficult to balance 7) Organizations and roleplaying requirements for all prestige classes (at least examples)- without these, the classes are nothing but munchkinizing. 8) Nerfed archery- rapid shot and stacking enhancement bonuses make archery better than any other form of combat- it's got enough advantage as long as you're not retarded simply because of range- you have to use strategy without these, but with them when you do use strategy archery is horribly broken- i'd rather them assume non-retarded players, but that's not likely with the diablo generation being so dominant [/QUOTE]
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