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[WOTC] Revised Corebooks for July confirmed with info
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<blockquote data-quote="tleilaxu" data-source="post: 510656" data-attributes="member: 1289"><p>Remember the days when you could buy a video game with no obvious bugs? Sure, it was because Pac-Man was simpler than Ultima IX, but still that was pretty cool, huh?</p><p></p><p>These days people expect a game to have bugs. The patching system is an accepted (though not necessarily liked) part of the video-gaming world. </p><p></p><p>This situation begs the question: Do game developers commit fewer resources to bug-removal than they would if they knew the game they released was the only one anyone would ever play, and their bugs would be in the game forever?</p><p></p><p>Of course the response to this is that there are so many possibilities for bugs that only playing in wide-release can help the company discover them all. </p><p></p><p>However, back to WOTC books, I have to say the editting has in general been poor. I haven't seen a single 3e book that I haven't caught typos or other errors in the first read-through. So I guess the solution is "patching". Unfortunately with text objects this costs money. I think this is the source of lots of the holy griping that I've seen on this thread. The people have a point.</p><p></p><p>I think WOTC understands this perspective, which is why they've added extra content. They're trynig to sweeten the pot a bit.</p><p></p><p>The only thing that will piss me off is that I'm sure I'll find more editorial errors in my first read-through. If WOTC would like a new editor to work for them I'm availible and am reasonably sure I could get drunk before work every day and <em>still</em> do a better job than those who are doing it now.</p></blockquote><p></p>
[QUOTE="tleilaxu, post: 510656, member: 1289"] Remember the days when you could buy a video game with no obvious bugs? Sure, it was because Pac-Man was simpler than Ultima IX, but still that was pretty cool, huh? These days people expect a game to have bugs. The patching system is an accepted (though not necessarily liked) part of the video-gaming world. This situation begs the question: Do game developers commit fewer resources to bug-removal than they would if they knew the game they released was the only one anyone would ever play, and their bugs would be in the game forever? Of course the response to this is that there are so many possibilities for bugs that only playing in wide-release can help the company discover them all. However, back to WOTC books, I have to say the editting has in general been poor. I haven't seen a single 3e book that I haven't caught typos or other errors in the first read-through. So I guess the solution is "patching". Unfortunately with text objects this costs money. I think this is the source of lots of the holy griping that I've seen on this thread. The people have a point. I think WOTC understands this perspective, which is why they've added extra content. They're trynig to sweeten the pot a bit. The only thing that will piss me off is that I'm sure I'll find more editorial errors in my first read-through. If WOTC would like a new editor to work for them I'm availible and am reasonably sure I could get drunk before work every day and [i]still[/i] do a better job than those who are doing it now. [/QUOTE]
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