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WotC Rodney and Mearls: custom NPCs so easy
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<blockquote data-quote="Sir Brennen" data-source="post: 4019344" data-attributes="member: 553"><p>If you have a one-size-fits-all wizard that you use for all NPCs, good for you. But many DMs want unique NPCs for villians, scouring books for prestige classes or interesting multi-class possiblities, interesting feats, items and spells, which then usually requires double checking skills, BAB, Saves, etc. - especially with your list.</p><p></p><p>4E will almost definetly save time with determining skills, and even the *types* of magic items are going to save time. There's only the "big 3" to look at for bonuses. No more checking multiple places on the character sheet due to stat boosters.</p><p></p><p>My guess is there has also been some significant changes to templates - probably more "just add these powers" and no changing creature type, hit dice, or recalculating skill, saves, bab, etc based on the new type.</p><p></p><p>Also, the "new math" means you don't have to stop and think about different progressions of BAB or Saves for monster hit dice (now levels) vs. the added class levels. They all have the same progression, so you can do it in your head.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 4019344, member: 553"] If you have a one-size-fits-all wizard that you use for all NPCs, good for you. But many DMs want unique NPCs for villians, scouring books for prestige classes or interesting multi-class possiblities, interesting feats, items and spells, which then usually requires double checking skills, BAB, Saves, etc. - especially with your list. 4E will almost definetly save time with determining skills, and even the *types* of magic items are going to save time. There's only the "big 3" to look at for bonuses. No more checking multiple places on the character sheet due to stat boosters. My guess is there has also been some significant changes to templates - probably more "just add these powers" and no changing creature type, hit dice, or recalculating skill, saves, bab, etc based on the new type. Also, the "new math" means you don't have to stop and think about different progressions of BAB or Saves for monster hit dice (now levels) vs. the added class levels. They all have the same progression, so you can do it in your head. [/QUOTE]
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