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WotC Rodney and Mearls: custom NPCs so easy
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<blockquote data-quote="Kraydak" data-source="post: 4019562" data-attributes="member: 12306"><p>Apples and oranges. You cannot compare NPC generation time scouring the full 3.5 library with NPC generation time with the current 4e library. The correct comparison is with 3.5 core only. Any other comparison is inherently unfair.</p><p></p><p></p><p></p><p>A lvl 11 NPC has 21k to burn. Thats it. You aren't buying anything cool there. 4e may have "ony" the big three. Well, until you get to upper teens as an NPC, you *only* have the big 6 in 3.5 (and frankly, probably not all of them, either). Given that I flat out don't believe that the "secondary" items will turn out to be optional (Flying Carpets disproves that for me), I doubt NPC gear generation will be significantly faster than 3.5's.</p><p></p><p>Skill-wise, in 3.5 you count up class+race+int skills to cap. Easy. If its a wizard, you do need to track if you bumped int up, but that just adds another skill at non-max ranks. I'm willing to bet a 4e wizard has *more* feat+skill choices to make than a 3.5e one in the mid levels (more feats, fewer skills). I also expect that the core books will have more options to choose from (again, more relevant feats, fewer skills).</p><p></p><p></p><p></p><p>In 3.5, the *only* thing that affects class progressions is turning undead. Even then, all you change is your HD size. You might gain type traits, or more specific template-granted abilities, but none of the Core ones, at least, are at all complicated.</p><p></p><p>I can calculate save/BaB progressions in my head. They might be easier in 4e, but a fighter won't have the same bonus as a wizard, which means you'll still need to know all the class bonuses... So the advantage over 3.5's nice tables is questionable.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 4019562, member: 12306"] Apples and oranges. You cannot compare NPC generation time scouring the full 3.5 library with NPC generation time with the current 4e library. The correct comparison is with 3.5 core only. Any other comparison is inherently unfair. A lvl 11 NPC has 21k to burn. Thats it. You aren't buying anything cool there. 4e may have "ony" the big three. Well, until you get to upper teens as an NPC, you *only* have the big 6 in 3.5 (and frankly, probably not all of them, either). Given that I flat out don't believe that the "secondary" items will turn out to be optional (Flying Carpets disproves that for me), I doubt NPC gear generation will be significantly faster than 3.5's. Skill-wise, in 3.5 you count up class+race+int skills to cap. Easy. If its a wizard, you do need to track if you bumped int up, but that just adds another skill at non-max ranks. I'm willing to bet a 4e wizard has *more* feat+skill choices to make than a 3.5e one in the mid levels (more feats, fewer skills). I also expect that the core books will have more options to choose from (again, more relevant feats, fewer skills). In 3.5, the *only* thing that affects class progressions is turning undead. Even then, all you change is your HD size. You might gain type traits, or more specific template-granted abilities, but none of the Core ones, at least, are at all complicated. I can calculate save/BaB progressions in my head. They might be easier in 4e, but a fighter won't have the same bonus as a wizard, which means you'll still need to know all the class bonuses... So the advantage over 3.5's nice tables is questionable. [/QUOTE]
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