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WoTC Rodney: Economy of actions
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<blockquote data-quote="DM_Blake" data-source="post: 4126913" data-attributes="member: 57267"><p>Now this is the model that D&D has always used.</p><p></p><p>If you have a party of 4 people and they get 1000 XP, then each one gets 250. If you brought along a mercenary, a hireling, a henchman, whatever, then you really have 5 people to split that 1000 XP so you each get 200.</p><p></p><p>You "pay for" the extra actions by a reduction in the XP reward. And, most likely, that extra guy wants a share of the loot, too.</p><p></p><p>There is the balance of the Economy of Actions - more actions means less reward.</p><p></p><p>What is out of balance is the combat itself - your "payment" of XP/Loot doesn't change the fact that your party of heroes has more actions than the bad guys. So the battle is imbalanced in your favor, but the rewards are compensated to penalize you for that imbalance.</p><p></p><p>This has always been acceptible to me, both as a DM and as a player.</p></blockquote><p></p>
[QUOTE="DM_Blake, post: 4126913, member: 57267"] Now this is the model that D&D has always used. If you have a party of 4 people and they get 1000 XP, then each one gets 250. If you brought along a mercenary, a hireling, a henchman, whatever, then you really have 5 people to split that 1000 XP so you each get 200. You "pay for" the extra actions by a reduction in the XP reward. And, most likely, that extra guy wants a share of the loot, too. There is the balance of the Economy of Actions - more actions means less reward. What is out of balance is the combat itself - your "payment" of XP/Loot doesn't change the fact that your party of heroes has more actions than the bad guys. So the battle is imbalanced in your favor, but the rewards are compensated to penalize you for that imbalance. This has always been acceptible to me, both as a DM and as a player. [/QUOTE]
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WoTC Rodney: Economy of actions
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