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WoTC Rodney: Economy of actions
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<blockquote data-quote="Nahat Anoj" data-source="post: 4127396" data-attributes="member: 25075"><p>I have a very abstract view of what a PC is, so not necessarily. In this case, the PC that the player plays is not just the thing you made at character creation - it's the composite entity composed of the thing you made at character creation *and* the balor. Thus, the fight could be narrated as the balor doing most of the damage while the character flanks it. Or maybe the damage could be narrated as balor and character working in concert.</p><p></p><p></p><p>Well, the mercenary may be able to give combat advantage. But the mercenary is not limited to that function from a game mechanics perspective. He may give the PC who "bought" him extra hitpoints (to represent him soaking up some blows), extra damage (to represent the mercenary dealing out damage on his own), or any number or other fiddly bits. But the way I see it, the bottom line is that the mercenary is an extension of the PC, that thing you made at character creation. </p><p></p><p></p><p>But the summoned monster *is* fighting enemies. Depending on the narration, it may even do damage to them. It's just that the combined efforts of the character and summoned monster *also* puts their mutual enemy at a disadvantage. This lets the player roll his dice with a bonus.</p><p></p><p>In any case, as a power that isn't "always on", I agree that the game effects of a Summon Monster spell should be greater than an "always on" thing like a Feat. But it would be more a difference of degree of damage than a difference of kind of damage.</p></blockquote><p></p>
[QUOTE="Nahat Anoj, post: 4127396, member: 25075"] I have a very abstract view of what a PC is, so not necessarily. In this case, the PC that the player plays is not just the thing you made at character creation - it's the composite entity composed of the thing you made at character creation *and* the balor. Thus, the fight could be narrated as the balor doing most of the damage while the character flanks it. Or maybe the damage could be narrated as balor and character working in concert. Well, the mercenary may be able to give combat advantage. But the mercenary is not limited to that function from a game mechanics perspective. He may give the PC who "bought" him extra hitpoints (to represent him soaking up some blows), extra damage (to represent the mercenary dealing out damage on his own), or any number or other fiddly bits. But the way I see it, the bottom line is that the mercenary is an extension of the PC, that thing you made at character creation. But the summoned monster *is* fighting enemies. Depending on the narration, it may even do damage to them. It's just that the combined efforts of the character and summoned monster *also* puts their mutual enemy at a disadvantage. This lets the player roll his dice with a bonus. In any case, as a power that isn't "always on", I agree that the game effects of a Summon Monster spell should be greater than an "always on" thing like a Feat. But it would be more a difference of degree of damage than a difference of kind of damage. [/QUOTE]
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WoTC Rodney: Economy of actions
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