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General Tabletop Discussion
*Pathfinder & Starfinder
WoTC Rodney: Economy of actions
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<blockquote data-quote="small pumpkin man" data-source="post: 4137076" data-attributes="member: 57910"><p>It's not like this is some kind of crazy new idea, it's just something from other games that previous editions didn't really look into. Can you make a good RPG without it? sure. But as D&D becomes more "engineered" the makers start to look more and more at this kind of thing, and go "how exactly does the affect how the game is played".</p><p></p><p>I think the most obvious place the actions economy has been used IS monsters, high level non-Elite monsters do have less options and actions, (specifically, there seems to be less "lets give this monster 3 natural attacks just because") and there are monsters specifically designed to be extremely quick at the table because sometimes running the twenty something monsters takes far more time than it's worth, and making it so that if a GM wants to run 4 or more monsters it <em>doesn't</em> take longer than everyone else put together, conversly Solo's are designed in the other direction, for the purpose of balance and to make it that "stacks on" combats are more cinematic and flavourful. When from our position it looks like Rodney's thinking of taking something WotC have been doing to monsters and applying it to summoned creatures and "PC allies which are class abilties" and you turn around and laugh at the idea of applying it to the GM implies to me you're not really "getting it".</p><p></p><p>And for the Record? Leadership broke many a game, for reasons already explained.</p></blockquote><p></p>
[QUOTE="small pumpkin man, post: 4137076, member: 57910"] It's not like this is some kind of crazy new idea, it's just something from other games that previous editions didn't really look into. Can you make a good RPG without it? sure. But as D&D becomes more "engineered" the makers start to look more and more at this kind of thing, and go "how exactly does the affect how the game is played". I think the most obvious place the actions economy has been used IS monsters, high level non-Elite monsters do have less options and actions, (specifically, there seems to be less "lets give this monster 3 natural attacks just because") and there are monsters specifically designed to be extremely quick at the table because sometimes running the twenty something monsters takes far more time than it's worth, and making it so that if a GM wants to run 4 or more monsters it [i]doesn't[/i] take longer than everyone else put together, conversly Solo's are designed in the other direction, for the purpose of balance and to make it that "stacks on" combats are more cinematic and flavourful. When from our position it looks like Rodney's thinking of taking something WotC have been doing to monsters and applying it to summoned creatures and "PC allies which are class abilties" and you turn around and laugh at the idea of applying it to the GM implies to me you're not really "getting it". And for the Record? Leadership broke many a game, for reasons already explained. [/QUOTE]
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WoTC Rodney: Economy of actions
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