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WotC says "Return of the Red Box"
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<blockquote data-quote="TalonComics" data-source="post: 1032514" data-attributes="member: 60"><p>I'm also basing some of my opinion on the intro box set that was released the same time as the D&D PHB 3E. It was only 9.95 and offered a very small glimpse into the world of D&D but essentially was made to introduce new players.</p><p></p><p>Heck, some versions of the box were friggin' huge! It was like those oversized software boxes advertising a new computer or console game.</p><p></p><p>Anyway, I just don't see the point of releasing a watered down intro system or yet another intro box set when all WotC should be doing is promoting D&D. As for what I think they should do: If WotC has the funds to send me monthly packets full of full color ad slicks for yet another CCG expansion then they should have the funds to put together a small intro package that organizes a "How to Introduce D&D to New Players" in 60 pages or less. </p><p></p><p>The intro package could have pre-genned characters, a small scenario and maybe even a "And if you like this, here are some other things you can look forward to.." text blurb that just describes things that could happen in-game. Heck, I even have ideas for getting women interested in role-playing instead of just catering to the typical gamer.</p><p></p><p>I swear when I was a kid there was something like this set up by TSR and that I actually played it and was majorly motivated to play more AD&D. Anyone else remember something like that back in the late 70s and early 80s?</p><p></p><p>I'll say it again: The solution to getting more people to play is not throw more product at them but to promote the game to different audiences and in different ways. This, for the bean counters, will make WotC more money in the long run.</p><p></p><p>~Derek</p></blockquote><p></p>
[QUOTE="TalonComics, post: 1032514, member: 60"] I'm also basing some of my opinion on the intro box set that was released the same time as the D&D PHB 3E. It was only 9.95 and offered a very small glimpse into the world of D&D but essentially was made to introduce new players. Heck, some versions of the box were friggin' huge! It was like those oversized software boxes advertising a new computer or console game. Anyway, I just don't see the point of releasing a watered down intro system or yet another intro box set when all WotC should be doing is promoting D&D. As for what I think they should do: If WotC has the funds to send me monthly packets full of full color ad slicks for yet another CCG expansion then they should have the funds to put together a small intro package that organizes a "How to Introduce D&D to New Players" in 60 pages or less. The intro package could have pre-genned characters, a small scenario and maybe even a "And if you like this, here are some other things you can look forward to.." text blurb that just describes things that could happen in-game. Heck, I even have ideas for getting women interested in role-playing instead of just catering to the typical gamer. I swear when I was a kid there was something like this set up by TSR and that I actually played it and was majorly motivated to play more AD&D. Anyone else remember something like that back in the late 70s and early 80s? I'll say it again: The solution to getting more people to play is not throw more product at them but to promote the game to different audiences and in different ways. This, for the bean counters, will make WotC more money in the long run. ~Derek [/QUOTE]
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WotC says "Return of the Red Box"
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