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WotC says "Return of the Red Box"
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<blockquote data-quote="Melan" data-source="post: 1032693" data-attributes="member: 1713"><p>First of all: omitting character generation should be a no-no. Sure, Mialee and whatshisname are all WotC trademarks and brands, a beginning gamer shouldn't be deprived of the fun of character creation. The game must be kept distant from board games - otherwise, the beginner will not see what the big deal could be.</p><p></p><p>Also, as JeffB wrote, the player must be treated with respect, which would mean no "save the unicorn" adventures. That's for five year olds. The target audience (gamers age 8 to 12 and even adults) will not be amused if they are talked down to. Remember: D&D has always been the domain of smart kids. Smart kids are intelligent enough to play adventures like Keep on the Borderlands or just about anything - I sure had no problem with normal AD&D adventures when I was eleven.</p><p></p><p>Progression should go to maybe level 5 - that is when you get your first really cool spells like Fireball and can accomplish a fair bit without getting chewed up by monsters. Granted, I would welcome a full d20Lite line, but I doubt WotC will ever do that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /></p></blockquote><p></p>
[QUOTE="Melan, post: 1032693, member: 1713"] First of all: omitting character generation should be a no-no. Sure, Mialee and whatshisname are all WotC trademarks and brands, a beginning gamer shouldn't be deprived of the fun of character creation. The game must be kept distant from board games - otherwise, the beginner will not see what the big deal could be. Also, as JeffB wrote, the player must be treated with respect, which would mean no "save the unicorn" adventures. That's for five year olds. The target audience (gamers age 8 to 12 and even adults) will not be amused if they are talked down to. Remember: D&D has always been the domain of smart kids. Smart kids are intelligent enough to play adventures like Keep on the Borderlands or just about anything - I sure had no problem with normal AD&D adventures when I was eleven. Progression should go to maybe level 5 - that is when you get your first really cool spells like Fireball and can accomplish a fair bit without getting chewed up by monsters. Granted, I would welcome a full d20Lite line, but I doubt WotC will ever do that. :mad: [/QUOTE]
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