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WotC says "Return of the Red Box"
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<blockquote data-quote="Geoffrey" data-source="post: 1032802" data-attributes="member: 764"><p>I've been wanting WOTC to do this since the day 3E was released. It's outrageous that the "core" rules of D&D have a cover price of $90.00. Add dice, and you're looking at a $100.00 investment just to play a game. It is also outrageous that the "core" rules total almost 1,000 pages. Not everyone wants D&D to be a lifestyle or an investment. Some people just want to plunk down 20 or 30 bucks and have a complete D&D game they can play occasionally when the mood strikes them.</p><p></p><p>Here's what I'd like to see in this boxed set:</p><p></p><p>1. no more than 128 pages of rules</p><p>2. a set of dice</p><p>3. four character classes: cleric, fighter, magic-user, thief (or whatever they're called in 3.5)</p><p>4. simplified rules that allow advancement all the way to level 20</p><p>5. pre-selected skills and feats for each character class</p><p>6. itty-bitty stat blocks</p><p>7. an easy character creation system so a group of people can create characters and be ready to play in 15 minutes</p><p></p><p>In short, a re-creation of the 1980 Moldvay Basic/Expert rules. Those rules totaled only 128 pages, yet they provided for characters of up to 14th level. Empire of the Petal Throne had only about 120 pages, yet it provided for any level of character and even included a detailed campaign setting!</p><p></p><p>WOTC are a bunch of incompetents if they are unable to make a short and simple and complete D&D boxed game. After all, it was done 25 years ago. All they need to do is rigorously streamline the 3.5 rules down to a lean and mean 128 pages, slap it in a box, put some dice in, and sell millions of sets to casual shoppers at Wal-Mart who have no interest at all in going down to the local RPG store and being overwhelmed with truckloads of stuff.</p><p></p><p>That is the way WOTC could make zillions. After all, what has sold more copies: the Players Handbook or Monopoly?</p></blockquote><p></p>
[QUOTE="Geoffrey, post: 1032802, member: 764"] I've been wanting WOTC to do this since the day 3E was released. It's outrageous that the "core" rules of D&D have a cover price of $90.00. Add dice, and you're looking at a $100.00 investment just to play a game. It is also outrageous that the "core" rules total almost 1,000 pages. Not everyone wants D&D to be a lifestyle or an investment. Some people just want to plunk down 20 or 30 bucks and have a complete D&D game they can play occasionally when the mood strikes them. Here's what I'd like to see in this boxed set: 1. no more than 128 pages of rules 2. a set of dice 3. four character classes: cleric, fighter, magic-user, thief (or whatever they're called in 3.5) 4. simplified rules that allow advancement all the way to level 20 5. pre-selected skills and feats for each character class 6. itty-bitty stat blocks 7. an easy character creation system so a group of people can create characters and be ready to play in 15 minutes In short, a re-creation of the 1980 Moldvay Basic/Expert rules. Those rules totaled only 128 pages, yet they provided for characters of up to 14th level. Empire of the Petal Throne had only about 120 pages, yet it provided for any level of character and even included a detailed campaign setting! WOTC are a bunch of incompetents if they are unable to make a short and simple and complete D&D boxed game. After all, it was done 25 years ago. All they need to do is rigorously streamline the 3.5 rules down to a lean and mean 128 pages, slap it in a box, put some dice in, and sell millions of sets to casual shoppers at Wal-Mart who have no interest at all in going down to the local RPG store and being overwhelmed with truckloads of stuff. That is the way WOTC could make zillions. After all, what has sold more copies: the Players Handbook or Monopoly? [/QUOTE]
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