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WotC says "Return of the Red Box"
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<blockquote data-quote="Henry" data-source="post: 1036220" data-attributes="member: 158"><p>Hi, WSmith! Welcome back, even if it does take Red Box D&D to bring you back over here for a while. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Interesting tidbit: I picked up a worn copy of the old Moldvay Red Book while I was at Gencon, because the nostalgia drove me heavily; but after reading it, I was amazed to be reminded, through reading it, of its power and simplicity. D&D CAN be simplified for newcomers; it's doable, WotC just needs to do it along the line of the old box.</p><p></p><p>I understand fears of "splitting the market," but it needs to be weighed against the desire to bring in new roleplayers by more means than being introduced by exisiting players. The mass means of communication through the internet ensure that these new gamers will have connection to existing gamers if they want to supplement their experiences or clarify rules, but the biggest stigma out there to me is keeping new players from being preyed upon by arrogant existing players whose sole purpose is to insult other gamers for their lack of experience or different play style. (God help us, they're all over the internet - everybody has seen them around.) </p><p></p><p>New gamers aren't as hard to acquire with a game as vibrant, imaginative, and entertaining as D&D - but keeping them interested and free of derogatory elements is an important part of helping new gamers grow into experienced gamers.</p></blockquote><p></p>
[QUOTE="Henry, post: 1036220, member: 158"] Hi, WSmith! Welcome back, even if it does take Red Box D&D to bring you back over here for a while. ;) Interesting tidbit: I picked up a worn copy of the old Moldvay Red Book while I was at Gencon, because the nostalgia drove me heavily; but after reading it, I was amazed to be reminded, through reading it, of its power and simplicity. D&D CAN be simplified for newcomers; it's doable, WotC just needs to do it along the line of the old box. I understand fears of "splitting the market," but it needs to be weighed against the desire to bring in new roleplayers by more means than being introduced by exisiting players. The mass means of communication through the internet ensure that these new gamers will have connection to existing gamers if they want to supplement their experiences or clarify rules, but the biggest stigma out there to me is keeping new players from being preyed upon by arrogant existing players whose sole purpose is to insult other gamers for their lack of experience or different play style. (God help us, they're all over the internet - everybody has seen them around.) New gamers aren't as hard to acquire with a game as vibrant, imaginative, and entertaining as D&D - but keeping them interested and free of derogatory elements is an important part of helping new gamers grow into experienced gamers. [/QUOTE]
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