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WotC says "Return of the Red Box"
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<blockquote data-quote="Emiricol" data-source="post: 1037812" data-attributes="member: 469"><p><strong>Classes:</strong> Fighter, Rogue, Wizard, Cleric</p><p><strong>Races:</strong> Human, Elf, Dwarf, Halfling</p><p><strong>Skills:</strong> Only the class skills for classes included</p><p><strong>Spells:</strong> Only Clr and Wiz spells, spell level 1-3</p><p><strong>Feats: </strong>Only those likely to be taken by level 5</p><p><strong>Weapons: </strong>Just the common ones for the classes listed, plus Bastard Sword (and 3.5, so Dwarven weapons too).</p><p><strong>Armors:</strong> All</p><p></p><p></p><p></p><p><strong>Monsters:</strong> Common CR 1/4 - 7, and a selection of iconic more rare monsters; some statted dragons (ie Young Blue Dragon)</p><p></p><p></p><p></p><p><strong>XP:</strong> Chart for CR 1-7, xp for same range, a simple "this much experience for this level" chart, and a note that XP is given for bypassing foes too, not just killing them</p><p><strong>Conditions:</strong> Shortened versions</p><p><strong>Magic Items:</strong> +1 and +2 armors, +1 weapons; only Minor Potions and those of spells available; Minor rings; Scrolls note on cost to make, but not listing; only Minor wands and those of spells available; iconic minor wondrous items</p><p></p><p>===============</p><p>That's what I'd include in the three books. Also, a set of dice, a thin pad of PC sheets, some nice maps (like the one in the DMG with associated counters).</p><p></p><p>I'd also include a FOURTH book as an introduction to role-playing and good adventure design principles, with some kick-starter charts (101 Adventure IDeas, etc.)</p></blockquote><p></p>
[QUOTE="Emiricol, post: 1037812, member: 469"] [b]Classes:[/b] Fighter, Rogue, Wizard, Cleric [b]Races:[/b] Human, Elf, Dwarf, Halfling [b]Skills:[/b] Only the class skills for classes included [b]Spells:[/b] Only Clr and Wiz spells, spell level 1-3 [b]Feats: [/b]Only those likely to be taken by level 5 [b]Weapons: [/b]Just the common ones for the classes listed, plus Bastard Sword (and 3.5, so Dwarven weapons too). [b]Armors:[/b] All [b]Monsters:[/b] Common CR 1/4 - 7, and a selection of iconic more rare monsters; some statted dragons (ie Young Blue Dragon) [b]XP:[/b] Chart for CR 1-7, xp for same range, a simple "this much experience for this level" chart, and a note that XP is given for bypassing foes too, not just killing them [b]Conditions:[/b] Shortened versions [b]Magic Items:[/b] +1 and +2 armors, +1 weapons; only Minor Potions and those of spells available; Minor rings; Scrolls note on cost to make, but not listing; only Minor wands and those of spells available; iconic minor wondrous items =============== That's what I'd include in the three books. Also, a set of dice, a thin pad of PC sheets, some nice maps (like the one in the DMG with associated counters). I'd also include a FOURTH book as an introduction to role-playing and good adventure design principles, with some kick-starter charts (101 Adventure IDeas, etc.) [/QUOTE]
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