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WotC sayz "People don't use rituals much" - O RLY?
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<blockquote data-quote="Windjammer" data-source="post: 5645622" data-attributes="member: 60075"><p>I didn't say 'vacuum', I spoke of a feedback loop that's <em>closed</em>. So there <em>is</em> feedback going on, but I doubt its being representative.</p><p></p><p>Take D&D Encounters. Even if characters with ritual casting were legitimate to play (which they are not) there would be little point in buildling one, as the whole program is designed around playing one encounter per time. The vast majority of ritual magic is deliberately designed in a way that happens outside encounters. </p><p></p><p>So you can look at a 100% of characters on the online Character Builder designed for D&D Encounters, and still not draw a valid conclusion about how widespread ritual magic is. It would be like concluding that people don't like to play clerics, or invest in expensive magic items and metal weapons, after an Encounters season of Dark Sun only.</p><p></p><p>Ditto for epic level play. How many modules can you name which WotC produced for its organized play format in <u>the last three years</u>? </p><p></p><p>And the second part of my post is about backing up one's promises with words. WotC has said time and again that they'd support epic level play, that they are aware of the issue and what not. And then they come out with a release schedule which pegs 3 out of 3 campaign settings this year in heroic tier play. And to see re-pricing extant rituals as a way of "supporting rituals", let alone an <em>adequate </em>way thereof, admittedly requires more charity or optimism than I can muster.</p></blockquote><p></p>
[QUOTE="Windjammer, post: 5645622, member: 60075"] I didn't say 'vacuum', I spoke of a feedback loop that's [I]closed[/I]. So there [I]is[/I] feedback going on, but I doubt its being representative. Take D&D Encounters. Even if characters with ritual casting were legitimate to play (which they are not) there would be little point in buildling one, as the whole program is designed around playing one encounter per time. The vast majority of ritual magic is deliberately designed in a way that happens outside encounters. So you can look at a 100% of characters on the online Character Builder designed for D&D Encounters, and still not draw a valid conclusion about how widespread ritual magic is. It would be like concluding that people don't like to play clerics, or invest in expensive magic items and metal weapons, after an Encounters season of Dark Sun only. Ditto for epic level play. How many modules can you name which WotC produced for its organized play format in [U]the last three years[/U]? And the second part of my post is about backing up one's promises with words. WotC has said time and again that they'd support epic level play, that they are aware of the issue and what not. And then they come out with a release schedule which pegs 3 out of 3 campaign settings this year in heroic tier play. And to see re-pricing extant rituals as a way of "supporting rituals", let alone an [I]adequate [/I]way thereof, admittedly requires more charity or optimism than I can muster. [/QUOTE]
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WotC sayz "People don't use rituals much" - O RLY?
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