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WotC sayz "People don't use rituals much" - O RLY?
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<blockquote data-quote="GMforPowergamers" data-source="post: 5645839" data-attributes="member: 67338"><p>I have the same problem with rituels as I use to with divination...some players use it, and use it well meaning you must take it into account at all times, and some players wont use it, and if you plan on it the game falls apart...</p><p></p><p>the biggest problem is when PCs switch between the two.</p><p></p><p></p><p>Example: Gee I Droped the name of the big bad, and almost no info...just that Felgar the Dark was looking for the same item as the players... so a PC wizard uses a week long casting of legend lore...and finds out that felgar is a powerful necromancer who once createded and entire necroplis with the help of evil artafact A, and that he was defeated by the palidens of King Max... so then he takes that info and does some resarch and other players check around (rp time) then with a little more info does a 2 day long legend lore spell... then a littlee more rp and another spell or two and less then a month after all I did was drop a name...my PCs know 90% of the plot and are ready for anything comeing...real time it took about 2 hours counting jokes and potty breaks.</p><p></p><p>now in 4e you would replace legend lore with contact mystic sage.</p><p></p><p>that is good divination use... How ever I have also seen PCs have info handed to them, and still not use anything (rituels, divinations, items).</p><p></p><p>counter example: In my last 4e game the PCs had a invoker who could for free once per day do hand of fate... was paragon level, and had about 2 dozen rituels that they had found... he used hand of fate twice... he used the mount/summon steed one once, and he contacted mystic sages to ask about an orc once... in over a year of play. And no one understood the plot at all. When I suggested useing hand of fate, I was told they didn't want to deal with it...<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite5" alt=":confused:" title="Confused :confused:" loading="lazy" data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 5645839, member: 67338"] I have the same problem with rituels as I use to with divination...some players use it, and use it well meaning you must take it into account at all times, and some players wont use it, and if you plan on it the game falls apart... the biggest problem is when PCs switch between the two. Example: Gee I Droped the name of the big bad, and almost no info...just that Felgar the Dark was looking for the same item as the players... so a PC wizard uses a week long casting of legend lore...and finds out that felgar is a powerful necromancer who once createded and entire necroplis with the help of evil artafact A, and that he was defeated by the palidens of King Max... so then he takes that info and does some resarch and other players check around (rp time) then with a little more info does a 2 day long legend lore spell... then a littlee more rp and another spell or two and less then a month after all I did was drop a name...my PCs know 90% of the plot and are ready for anything comeing...real time it took about 2 hours counting jokes and potty breaks. now in 4e you would replace legend lore with contact mystic sage. that is good divination use... How ever I have also seen PCs have info handed to them, and still not use anything (rituels, divinations, items). counter example: In my last 4e game the PCs had a invoker who could for free once per day do hand of fate... was paragon level, and had about 2 dozen rituels that they had found... he used hand of fate twice... he used the mount/summon steed one once, and he contacted mystic sages to ask about an orc once... in over a year of play. And no one understood the plot at all. When I suggested useing hand of fate, I was told they didn't want to deal with it...:confused: [/QUOTE]
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WotC sayz "People don't use rituals much" - O RLY?
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