Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
WotC sayz "People don't use rituals much" - O RLY?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5646206" data-attributes="member: 82106"><p>I know I've said this before, but ALL of the things that seem to be underutilized share the same characteristic, they represent a limited supply of cash going out of the character's hands forever. They actually generally ARE worth the price (most rituals certainly). The problem isn't rituals, or alchemy, etc. It is parcels.</p><p></p><p>Every player knows they will get N amount of gold every level. No more, no less. There's no stacking up on consumables and using them cleverly to defeat a bigger challenge and get more treasure. No, you're on a treasure diet from day one. The DM has you on 'gold watchers', and as a consequence players would MUCH rather convert their precious gold to durable items than to consumables that once used are gone forever. If you can tough it out without using them you end up richer and better equipped later on. It is as simple as that.</p><p></p><p>The treasure system, as wonderful a concept as it appears to be when you first come upon it, is the real culprit. In the old days you had no idea what gold you might get, and if you did it was because you carefully figured out where the best treasures were likely to be and went for the big ones. Or you got by on less (but who did that). </p><p></p><p>Alchemy and Potions and such could fix this by just being BETTER than they are to some extent, because what they do is pretty inherently limited anyway. You can't really break the game because you can toss a few Alchemist's Fire. </p><p></p><p>Rituals though are a bit different story. They're just expensive enough that you won't buy/cast them regardless or they're cheap but only moderately useful. </p><p></p><p>I've actually seen a lot of ritual use, a decent amount of use of alchemy, and even some potion brewing. But in terms of treasure I'm not living by any fixed amounts. The players know that. If they want to play dangerous they can get more or play safe and they can get less, and there's always that chance of running into something really good and making any consumables investment decisions you made 3 levels ago basically moot.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5646206, member: 82106"] I know I've said this before, but ALL of the things that seem to be underutilized share the same characteristic, they represent a limited supply of cash going out of the character's hands forever. They actually generally ARE worth the price (most rituals certainly). The problem isn't rituals, or alchemy, etc. It is parcels. Every player knows they will get N amount of gold every level. No more, no less. There's no stacking up on consumables and using them cleverly to defeat a bigger challenge and get more treasure. No, you're on a treasure diet from day one. The DM has you on 'gold watchers', and as a consequence players would MUCH rather convert their precious gold to durable items than to consumables that once used are gone forever. If you can tough it out without using them you end up richer and better equipped later on. It is as simple as that. The treasure system, as wonderful a concept as it appears to be when you first come upon it, is the real culprit. In the old days you had no idea what gold you might get, and if you did it was because you carefully figured out where the best treasures were likely to be and went for the big ones. Or you got by on less (but who did that). Alchemy and Potions and such could fix this by just being BETTER than they are to some extent, because what they do is pretty inherently limited anyway. You can't really break the game because you can toss a few Alchemist's Fire. Rituals though are a bit different story. They're just expensive enough that you won't buy/cast them regardless or they're cheap but only moderately useful. I've actually seen a lot of ritual use, a decent amount of use of alchemy, and even some potion brewing. But in terms of treasure I'm not living by any fixed amounts. The players know that. If they want to play dangerous they can get more or play safe and they can get less, and there's always that chance of running into something really good and making any consumables investment decisions you made 3 levels ago basically moot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
WotC sayz "People don't use rituals much" - O RLY?
Top