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WotC sayz "People don't use rituals much" - O RLY?
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<blockquote data-quote="Lord Zardoz" data-source="post: 5646940" data-attributes="member: 704"><p>The problem with Rituals is that they are a game feature which is secondary to the primary design elements. Most of the work on D&D is done relative to combat stuff. Rituals are meant to be used outside of combat.</p><p></p><p>If there were more effort put into making skill challenges interesting, it would make using Rituals more interesting. Personally I like the idea of rituals, but they are a bit trickier for me to find an opportunity to use. Given the casting time limitation that prevents players from using them outside of combat, my players also have a difficult time finding opportunities to get the most out of them.</p><p></p><p>If you think I am wrong, then consider the published adventures and game days. How many opportunities are there in the adventures that are currently published to make use of a ritual that was not created for that adventure (ie, if the first time the ritual is published is in the adventure, then it is not that good an example).</p><p></p><p>Creative players can still do much with them, but it requires a great deal of player effort to recognize the opportunities.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 5646940, member: 704"] The problem with Rituals is that they are a game feature which is secondary to the primary design elements. Most of the work on D&D is done relative to combat stuff. Rituals are meant to be used outside of combat. If there were more effort put into making skill challenges interesting, it would make using Rituals more interesting. Personally I like the idea of rituals, but they are a bit trickier for me to find an opportunity to use. Given the casting time limitation that prevents players from using them outside of combat, my players also have a difficult time finding opportunities to get the most out of them. If you think I am wrong, then consider the published adventures and game days. How many opportunities are there in the adventures that are currently published to make use of a ritual that was not created for that adventure (ie, if the first time the ritual is published is in the adventure, then it is not that good an example). Creative players can still do much with them, but it requires a great deal of player effort to recognize the opportunities. END COMMUNICATION [/QUOTE]
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WotC sayz "People don't use rituals much" - O RLY?
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