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WotC sayz "People don't use rituals much" - O RLY?
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<blockquote data-quote="Barastrondo" data-source="post: 5648048" data-attributes="member: 3820"><p>Well, it depends on the players of course, but if players care about "fluff" at all, then yes. I saw my players get legitimately frustrated in the days of 3.x because the wizard needed extra money to scribe scrolls, and that was money they could have been spending on fluff. Similarly, if a player chooses another motivation -- ascending to the ranks of nobility, vengeance on an old foe, wanderlust -- having money be a necessary motivation kind of undercuts that. I see my players donate part of their spoils to local communities and people who've been victimized by the villains they're killing all the time. I'd hate to see them do less of that because they need the money for magic items -- not because the setting demands they need money for magic items, but because the system demands it.</p><p></p><p>One of my players recently commented that his current character's motivation of "get enough money to get my daughter married to a really good match, and financially set for life" is his favorite reason to be going after gold pieces in a D&D game ever. Another's looking to start her own mercenary company someday, and needs a big bankroll to be the war chest. This doesn't work for everyone, but personally I love this so much more than "I need to upgrade my implement to a +3" or "I'm saving up for a foot-slot item to augment my build."</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 5648048, member: 3820"] Well, it depends on the players of course, but if players care about "fluff" at all, then yes. I saw my players get legitimately frustrated in the days of 3.x because the wizard needed extra money to scribe scrolls, and that was money they could have been spending on fluff. Similarly, if a player chooses another motivation -- ascending to the ranks of nobility, vengeance on an old foe, wanderlust -- having money be a necessary motivation kind of undercuts that. I see my players donate part of their spoils to local communities and people who've been victimized by the villains they're killing all the time. I'd hate to see them do less of that because they need the money for magic items -- not because the setting demands they need money for magic items, but because the system demands it. One of my players recently commented that his current character's motivation of "get enough money to get my daughter married to a really good match, and financially set for life" is his favorite reason to be going after gold pieces in a D&D game ever. Another's looking to start her own mercenary company someday, and needs a big bankroll to be the war chest. This doesn't work for everyone, but personally I love this so much more than "I need to upgrade my implement to a +3" or "I'm saving up for a foot-slot item to augment my build." [/QUOTE]
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WotC sayz "People don't use rituals much" - O RLY?
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