Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
WotC sayz "People don't use rituals much" - O RLY?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balesir" data-source="post: 5661513" data-attributes="member: 27160"><p>What I suggested is not even remotely what "Rarity" does. There <strong><em>is no</em></strong> second resource - just DM whim. That's not a rule system - it's a cop-out.</p><p></p><p>And this is also a problem - the items can be sold - but only to allow huge amounts of ritual use (not really consumables in general - most of them are "uncommon"). In other words, the treasure system is still geared to a gold-equivalency of magic items, but without the ability to spend gold on magic items. It's a borked-up mess.</p><p></p><p>And a "deeper look" amounts to just bunging it into "DM fiat"??? Come on, surely we can do better than <em><strong>that</strong></em>. All character elements are resource limited selections - permanent items should be no different. Different resources are necessary for radically different "classes" of character element - just as getting healing surges from the same "resource pot" as feats come from would not work, neither will rituals and items from the same exact pot.</p><p></p><p>Plot devices should be a separate category, I agree. Hence Artifacts as a distinct class from items; an analogous class is needed (and arguably exists, in examples if not in explicit rules) for rituals and consumable items.</p><p></p><p>What is needed now is a resource for magic items. Having gold be part of the mix would be fine - it could cover finer gradations of power pretty well as a trade-off against consumable availability - but some limitation that leaves gold for rituals and consumables would help. Kicking magic items into DM candy land as "Artifacts, but less interesting" is just a horrible waste of a lesson that I thought had been learned from examining previous editions.</p><p></p><p>Items are <strong>character</strong> elements - they should be player, not DM, choices (limited, as with all other character elements, by resources). This is what they should always have been, in my strong opinion. It reduces hassle for the DM, increases fun for the players and adds a fun "party building" element not added by any other feature in the game. Items represent abilities used by the characters according to the tactics of the players to overcome in-game challenges - as such they are character elements, not setting or scenario elements. Punting them to the DM I find (a) the wrong place for them to be and (b) lazy, poor design.</p><p></p><p>I don't see XP as a good resource for any character element, really. Either the use of the element can lead to more XP earned - which is essentially the same as saying they're free - or those using these elements will progress more slowly, which will make them easily as unpopular as they are now.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5661513, member: 27160"] What I suggested is not even remotely what "Rarity" does. There [B][I]is no[/I][/B] second resource - just DM whim. That's not a rule system - it's a cop-out. And this is also a problem - the items can be sold - but only to allow huge amounts of ritual use (not really consumables in general - most of them are "uncommon"). In other words, the treasure system is still geared to a gold-equivalency of magic items, but without the ability to spend gold on magic items. It's a borked-up mess. And a "deeper look" amounts to just bunging it into "DM fiat"??? Come on, surely we can do better than [I][B]that[/B][/I]. All character elements are resource limited selections - permanent items should be no different. Different resources are necessary for radically different "classes" of character element - just as getting healing surges from the same "resource pot" as feats come from would not work, neither will rituals and items from the same exact pot. Plot devices should be a separate category, I agree. Hence Artifacts as a distinct class from items; an analogous class is needed (and arguably exists, in examples if not in explicit rules) for rituals and consumable items. What is needed now is a resource for magic items. Having gold be part of the mix would be fine - it could cover finer gradations of power pretty well as a trade-off against consumable availability - but some limitation that leaves gold for rituals and consumables would help. Kicking magic items into DM candy land as "Artifacts, but less interesting" is just a horrible waste of a lesson that I thought had been learned from examining previous editions. Items are [B]character[/B] elements - they should be player, not DM, choices (limited, as with all other character elements, by resources). This is what they should always have been, in my strong opinion. It reduces hassle for the DM, increases fun for the players and adds a fun "party building" element not added by any other feature in the game. Items represent abilities used by the characters according to the tactics of the players to overcome in-game challenges - as such they are character elements, not setting or scenario elements. Punting them to the DM I find (a) the wrong place for them to be and (b) lazy, poor design. I don't see XP as a good resource for any character element, really. Either the use of the element can lead to more XP earned - which is essentially the same as saying they're free - or those using these elements will progress more slowly, which will make them easily as unpopular as they are now. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
WotC sayz "People don't use rituals much" - O RLY?
Top