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WotC sayz "People don't use rituals much" - O RLY?
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<blockquote data-quote="wlmartin" data-source="post: 5662017" data-attributes="member: 6679380"><p>Rituals are to some overly complicated because I don't think WotC introduced them properly and are under some illusion that they did (so now they dont think they need to).</p><p></p><p>Rituals are fantastic - Alchemist Rituals basically allow you to apply monster bane type effects to weapons - whilst the Monster Bane weapons are gone, Alchemy with a little help can bring them back and even better, you can apply them as a consumable so it suits an adventure</p><p></p><p>Overall Rituals to some players and DMs seem complicated when they really arent but they are complicated because WotC just shoved them into the corebooks without actually introducing them properly.</p><p></p><p>Why arent there more Rituals in WotC prepublished Adventures?</p><p></p><p>I may be wrong but this seems a case of WotC creating a system of spells/actions that they made too complex by not supporting them with adequate ... support! </p><p></p><p>Rituals are fun... They are a way to bring Roleplay into the game and any DM that really wants to make his games shine should fine a way to throw Ritual Scrolls into the mix as like Skill Challenges they give players a chance to use their brains rather than roll dice for the chance to hit something</p></blockquote><p></p>
[QUOTE="wlmartin, post: 5662017, member: 6679380"] Rituals are to some overly complicated because I don't think WotC introduced them properly and are under some illusion that they did (so now they dont think they need to). Rituals are fantastic - Alchemist Rituals basically allow you to apply monster bane type effects to weapons - whilst the Monster Bane weapons are gone, Alchemy with a little help can bring them back and even better, you can apply them as a consumable so it suits an adventure Overall Rituals to some players and DMs seem complicated when they really arent but they are complicated because WotC just shoved them into the corebooks without actually introducing them properly. Why arent there more Rituals in WotC prepublished Adventures? I may be wrong but this seems a case of WotC creating a system of spells/actions that they made too complex by not supporting them with adequate ... support! Rituals are fun... They are a way to bring Roleplay into the game and any DM that really wants to make his games shine should fine a way to throw Ritual Scrolls into the mix as like Skill Challenges they give players a chance to use their brains rather than roll dice for the chance to hit something [/QUOTE]
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WotC sayz "People don't use rituals much" - O RLY?
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