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WotC Seeks Unity with a New Edition
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<blockquote data-quote="catsclaw227" data-source="post: 5770171" data-attributes="member: 14197"><p>This is a good point about the success of the AP sales model. It worked for Paizo during the mid-late 3.5 era because it was still part of a magazine subscription.</p><p></p><p></p><p></p><p>This is sorta like what they wanted to do with Chaos Scar. I think it's a nice idea, but I do really want WoTC to do some kind of adventure pack, whether loosely detailed regions or highly detailed cities or even traditional adventures. TSR did adventures and they were pretty well sold (if I recall correctly)</p><p></p><p>Actually, I think this is where an OGL/GSL could be beneficial for indie press - adventures and/or adventure series' geared towards different settings or setting types. I loved some of the 3.x campaign regions, especially those that took an exception based design methodology and spun the rules a bit on it's ears.</p><p></p><p>What I DIDN'T like were the super crunchy 3PP books of the 3.x era. There were some exceptions, but mostly they were unbalanced and geez... did I really need to see the 11th "Complete Book of Drow" with a not-so-new spin on drow mechanics?</p><p></p><p>IMHO, the worst 3PP offenders of the 3.x era were the crunchy books written by amateurs and semi-professionals that didn't quite understand the ruleset. The best books were the colorful campaign settings, adventure areas, adventure series. </p><p></p><p>As I said, there were some exceptions, I generally trusted things from Green Ronin, Malhavoc and Necromancer Games, but how cool were books like Seven Cities from Penumbra, Portals and Planes by FFG, and Lost City of Barakus from Necro?</p></blockquote><p></p>
[QUOTE="catsclaw227, post: 5770171, member: 14197"] This is a good point about the success of the AP sales model. It worked for Paizo during the mid-late 3.5 era because it was still part of a magazine subscription. This is sorta like what they wanted to do with Chaos Scar. I think it's a nice idea, but I do really want WoTC to do some kind of adventure pack, whether loosely detailed regions or highly detailed cities or even traditional adventures. TSR did adventures and they were pretty well sold (if I recall correctly) Actually, I think this is where an OGL/GSL could be beneficial for indie press - adventures and/or adventure series' geared towards different settings or setting types. I loved some of the 3.x campaign regions, especially those that took an exception based design methodology and spun the rules a bit on it's ears. What I DIDN'T like were the super crunchy 3PP books of the 3.x era. There were some exceptions, but mostly they were unbalanced and geez... did I really need to see the 11th "Complete Book of Drow" with a not-so-new spin on drow mechanics? IMHO, the worst 3PP offenders of the 3.x era were the crunchy books written by amateurs and semi-professionals that didn't quite understand the ruleset. The best books were the colorful campaign settings, adventure areas, adventure series. As I said, there were some exceptions, I generally trusted things from Green Ronin, Malhavoc and Necromancer Games, but how cool were books like Seven Cities from Penumbra, Portals and Planes by FFG, and Lost City of Barakus from Necro? [/QUOTE]
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