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WotC Seeks Unity with a New Edition
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<blockquote data-quote="Walking Dad" data-source="post: 5770172" data-attributes="member: 59043"><p>So, I took the time to read the whole thread...</p><p></p><p>This is why I'm not that optimistic for the 5e</p><p></p><p>- Monte articles</p><p>Disliked nearly all of them. And the polls were mostly heavily weighted.</p><p></p><p>- Face-to-Face focus</p><p>I'm a PbP player. There are some things that work great on the table and not in PbP (like interrupts).</p><p></p><p>- Open playtest (like pathfinder)</p><p>I hat like it looks that they try to copy the Paizo success. First making a familiar based wizard class and calling it "witch". Then an "open playtest" (still thinking Pathfinder Alpha had some great ideas that were destroyed by this).</p><p>And they make "mistakes". Their witche's familiar is less a focus of this class and their playtest is under NDA protection.</p><p></p><p>- 4e failure</p><p><acronym title="Wizards of the Coast">"WotC</acronym> has acknowledged publicly that they made mistakes in the buildup to <acronym title="D&D 4th Edition">4E</acronym>, and has learned important lessons from that period."</p><p>I really like 4e.</p><p></p><p>----</p><p></p><p>And now some comments on previous posts:</p><p></p><p></p><p>Makes me wonder how Paizo did this...</p><p></p><p></p><p>But the OGL gave us Mutants & Masterminds, Spy-/Fantasycraft, Iron Heroes and Pathfinder.</p><p></p><p>Not a bad legacy.</p><p></p><p></p><p>The already have the license...</p><p></p><p>it is calld "OGL".</p><p></p><p></p><p>Maybe he thought of some people in the Hasbro management...</p><p></p><p></p><p>How, without something like an OGL or Hasbro selling the rights for the 4e system?</p></blockquote><p></p>
[QUOTE="Walking Dad, post: 5770172, member: 59043"] So, I took the time to read the whole thread... This is why I'm not that optimistic for the 5e - Monte articles Disliked nearly all of them. And the polls were mostly heavily weighted. - Face-to-Face focus I'm a PbP player. There are some things that work great on the table and not in PbP (like interrupts). - Open playtest (like pathfinder) I hat like it looks that they try to copy the Paizo success. First making a familiar based wizard class and calling it "witch". Then an "open playtest" (still thinking Pathfinder Alpha had some great ideas that were destroyed by this). And they make "mistakes". Their witche's familiar is less a focus of this class and their playtest is under NDA protection. - 4e failure <acronym title="Wizards of the Coast">"WotC</acronym> has acknowledged publicly that they made mistakes in the buildup to <acronym title="D&D 4th Edition">4E</acronym>, and has learned important lessons from that period." I really like 4e. ---- And now some comments on previous posts: Makes me wonder how Paizo did this... But the OGL gave us Mutants & Masterminds, Spy-/Fantasycraft, Iron Heroes and Pathfinder. Not a bad legacy. The already have the license... it is calld "OGL". Maybe he thought of some people in the Hasbro management... How, without something like an OGL or Hasbro selling the rights for the 4e system? [/QUOTE]
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