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WotC Seeks Unity with a New Edition
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<blockquote data-quote="Argyle King" data-source="post: 5770331" data-attributes="member: 58416"><p><big><big><em><span style="font-size: 12px">"The new edition is being conceived of as a modular, flexible system, easily customized to individual preferences. Just like a player makes his character, the Dungeon Master can make his ruleset. He might say ‘I’m going to run a military campaign, it’s going to be a lot of fighting’… so he’d use the combat chapter, drop in miniatures rules, and include the martial arts optional rules.” - Mike Mearls</span></em></p><p></p><p><span style="font-size: 12px">Ok, cool, but how's that different from what these guys are doing? </span></p><p><span style="font-size: 12px"><a href="http://www.sjgames.com/gurps/books/tacticalshooting/" target="_blank">GURPS Tactical Shooting</a></span></p><p><span style="font-size: 12px"><a href="http://www.sjgames.com/gurps/books/dungeonfantasy/" target="_blank">GURPS Dungeon Fantasy</a></span></p><p><span style="font-size: 12px"><a href="http://www.sjgames.com/gurps/books/masscombat/" target="_blank">GURPS Mass Combat</a></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Or like these guys?</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><a href="http://www.peginc.com/" target="_blank">Welcome to Pinnacle's Weird Website!</a></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">Or maybe like...</span></p><p><span style="font-size: 12px"><a href="http://www.basicrps.com/" target="_blank">Basic Role Playing System</a></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">I'm not naysaying. I'm simply curious if that's the type of model WoTC has in mind. If yes, then what will prompt me (or what does the design team hope will prompt me) to purchase D&D 5E over some of the other games which have already been doing this for a while. If no, then I'm curious what makes the WoTC vision different.</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">I'm also curious if the modular rules idea hopes to allow someone wanting to play 3rd edition to sit at the same table with someone wanting to play 4th. Some of the other comments seem to imply that is the case. If I have a first edition character who does not have a will save and a 4th edition monster attacks my will defense, how does that work? </span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">More importantly, how do you make all of this work with the idea of D&D levels while still keeping it balanced? </span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span> </p><p></big></big></p></blockquote><p></p>
[QUOTE="Argyle King, post: 5770331, member: 58416"] <big><big>[I][SIZE=3]"The new edition is being conceived of as a modular, flexible system, easily customized to individual preferences. Just like a player makes his character, the Dungeon Master can make his ruleset. He might say ‘I’m going to run a military campaign, it’s going to be a lot of fighting’… so he’d use the combat chapter, drop in miniatures rules, and include the martial arts optional rules.” - Mike Mearls[/SIZE][/I] [SIZE=3]Ok, cool, but how's that different from what these guys are doing? [url=http://www.sjgames.com/gurps/books/tacticalshooting/]GURPS Tactical Shooting[/url] [url=http://www.sjgames.com/gurps/books/dungeonfantasy/]GURPS Dungeon Fantasy[/url] [url=http://www.sjgames.com/gurps/books/masscombat/]GURPS Mass Combat[/url] Or like these guys? [url=http://www.peginc.com/]Welcome to Pinnacle's Weird Website![/url] Or maybe like... [url=http://www.basicrps.com/]Basic Role Playing System[/url] I'm not naysaying. I'm simply curious if that's the type of model WoTC has in mind. If yes, then what will prompt me (or what does the design team hope will prompt me) to purchase D&D 5E over some of the other games which have already been doing this for a while. If no, then I'm curious what makes the WoTC vision different. I'm also curious if the modular rules idea hopes to allow someone wanting to play 3rd edition to sit at the same table with someone wanting to play 4th. Some of the other comments seem to imply that is the case. If I have a first edition character who does not have a will save and a 4th edition monster attacks my will defense, how does that work? More importantly, how do you make all of this work with the idea of D&D levels while still keeping it balanced? [/SIZE] </big></big> [/QUOTE]
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