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WotC Seeks Unity with a New Edition
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<blockquote data-quote="wingsandsword" data-source="post: 5775139" data-attributes="member: 14159"><p>I don't know about retroclones, but I know some editions of D&D have been very thin.</p><p></p><p>The first edition of D&D I ever owned was the "Black Box" version of Basic D&D from circa 1991. The rulebook for it was the size of a magazine (I remember it was folded over and bound with staples), and had rules for characters up to 5th level, for the 4 core classes and for Halflings, Dwarves, and Elves in addition to humans (each one as a racial class though), spell lists for magic users and clerics, treasure information, and a small but sufficient bestiary, with heavy emphasis on dungeon crawling over outdoor or urban adventures. </p><p></p><p>I have no doubt at all that a relatively simple, but still to modern design aesthetics, version of D&D could be made into a magazine-style design aesthetic, with at least the four most basic classes, the most basic races, and a small but sufficient monster manual. </p><p></p><p>The idea of making it modular so it could be scaled up to complexity like 3.x, or to higher-level play, or to use 4e style powers as a optional systems is intriguing.</p><p></p><p>While I have my skepticism that WotC can stick to ANY long-term plan because of the nature of Hasbro changing the leadership regularly, the idea that WotC has acknowledged they have a seriously broken fanbase and want to fix it.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 5775139, member: 14159"] I don't know about retroclones, but I know some editions of D&D have been very thin. The first edition of D&D I ever owned was the "Black Box" version of Basic D&D from circa 1991. The rulebook for it was the size of a magazine (I remember it was folded over and bound with staples), and had rules for characters up to 5th level, for the 4 core classes and for Halflings, Dwarves, and Elves in addition to humans (each one as a racial class though), spell lists for magic users and clerics, treasure information, and a small but sufficient bestiary, with heavy emphasis on dungeon crawling over outdoor or urban adventures. I have no doubt at all that a relatively simple, but still to modern design aesthetics, version of D&D could be made into a magazine-style design aesthetic, with at least the four most basic classes, the most basic races, and a small but sufficient monster manual. The idea of making it modular so it could be scaled up to complexity like 3.x, or to higher-level play, or to use 4e style powers as a optional systems is intriguing. While I have my skepticism that WotC can stick to ANY long-term plan because of the nature of Hasbro changing the leadership regularly, the idea that WotC has acknowledged they have a seriously broken fanbase and want to fix it. [/QUOTE]
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