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WotC Seeks Unity with a New Edition
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<blockquote data-quote="FreeXenon" data-source="post: 5836735" data-attributes="member: 6228"><p>They are getting rid of 4e just like 1E/2E/3E were "gotten rid of". A new edition essentially requires moving on. It is kind of part of the process. I like that they are using an pseudo crowd-source methodology to help create the next version of the game. I think that is awesome and has great potential. There are so may wonderfully talented people just here on EN World alone whose ideas and thoughts the designers can take into account and use. </p><p></p><p>5E will most likely be 4E evolved and more streamlined with modules to allow a higher level of abstraction (from a more rules heavy game like 4E currently is) to cater to differing play styles from more rules lite and narrative styles to a more gritty and low magic game. It will take into account the interesting or nostalgic parts of previous editions that players like and create modules that will allow them into the balanced and streamlined 4e evolved rules set. It will be less a reversion back to the 3E.... in my opinion, and more an evolution with modularization to explicitly allow for various play styles.</p><p></p><p>Reverting back to any form of a 3E (or previous) rules set(s) would be significant loss for D&D. 3E was great in its day and I played well into the Epic tier there, but there are too many advancements that have been made that should not be lost.</p></blockquote><p></p>
[QUOTE="FreeXenon, post: 5836735, member: 6228"] They are getting rid of 4e just like 1E/2E/3E were "gotten rid of". A new edition essentially requires moving on. It is kind of part of the process. I like that they are using an pseudo crowd-source methodology to help create the next version of the game. I think that is awesome and has great potential. There are so may wonderfully talented people just here on EN World alone whose ideas and thoughts the designers can take into account and use. 5E will most likely be 4E evolved and more streamlined with modules to allow a higher level of abstraction (from a more rules heavy game like 4E currently is) to cater to differing play styles from more rules lite and narrative styles to a more gritty and low magic game. It will take into account the interesting or nostalgic parts of previous editions that players like and create modules that will allow them into the balanced and streamlined 4e evolved rules set. It will be less a reversion back to the 3E.... in my opinion, and more an evolution with modularization to explicitly allow for various play styles. Reverting back to any form of a 3E (or previous) rules set(s) would be significant loss for D&D. 3E was great in its day and I played well into the Epic tier there, but there are too many advancements that have been made that should not be lost. [/QUOTE]
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