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WotC setting search winner - Eberron
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<blockquote data-quote="Corinth" data-source="post: 1030398" data-attributes="member: 497"><p>Until I see more information, I'm dismissing this one as a piece of piss-poor world-building with little or no attempt at verisimlitude. This means that I can't suspend my disbelief, so the setting fails as a work of fiction. Genre doesn't matter.</p><p></p><p>The prerequisities for a civilization possessed of Industrial Age technology require that a lot of people that would otherwise be available in the creation or looting of dungeons be tied up in the acquisition of the scientific knowledge necessary to make that technology appear, the mass-production of that technology to all corners of said civilization, the acquistion of the raw materials needed to make this civilization run, the distribution of said materials needed to fuel it or the protection of any of that from enemies domestic and foreign. We're looking more at the <em>Spycraft</em> gameplay paradigm than the D&D paradigm right now, and that isn't what D&D players want out of D&D.</p><p></p><p>The application of previous historical and scientific education in this context--in terms of believable world-building--coupled with the application of the known facts of the business of the hobby--and how it compares to related media--led me to this conclusion.</p><p></p><p>It's not broken, so don't fix it.</p></blockquote><p></p>
[QUOTE="Corinth, post: 1030398, member: 497"] Until I see more information, I'm dismissing this one as a piece of piss-poor world-building with little or no attempt at verisimlitude. This means that I can't suspend my disbelief, so the setting fails as a work of fiction. Genre doesn't matter. The prerequisities for a civilization possessed of Industrial Age technology require that a lot of people that would otherwise be available in the creation or looting of dungeons be tied up in the acquisition of the scientific knowledge necessary to make that technology appear, the mass-production of that technology to all corners of said civilization, the acquistion of the raw materials needed to make this civilization run, the distribution of said materials needed to fuel it or the protection of any of that from enemies domestic and foreign. We're looking more at the [i]Spycraft[/i] gameplay paradigm than the D&D paradigm right now, and that isn't what D&D players want out of D&D. The application of previous historical and scientific education in this context--in terms of believable world-building--coupled with the application of the known facts of the business of the hobby--and how it compares to related media--led me to this conclusion. It's not broken, so don't fix it. [/QUOTE]
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