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WotC setting search winner - Eberron
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<blockquote data-quote="Ycore Rixle" data-source="post: 1032202" data-attributes="member: 675"><p>I was at the Q&A yesterday but arrived after the slideshow. I did pick up the flyer.</p><p></p><p>From the flyer and the answers at the Q&A, I have the impression that this could be a very cool world. I plan on looking at the book when it comes out and making my purchase decision then.</p><p></p><p>Two things that worry me:</p><p></p><p>1. As already pointed out, the caption doesn't call the train a train. It calls it a Lightning Rail. However, there aren't any rails. This worries me, but it is the kind of oversight that I can easily see corrected in the final version. Also, maybe there are rails that just aren't pictured. There is also the question: mechanical technology developed trains - why would magical technology develop the (almost) exact same solution to the travel and transport problem? In other words, I would like to see a magical travel and transport system that looks different from a train that is floating above a line of pylons.</p><p></p><p>2. Action points. I like new mechanics when they introduce something new to the game, but to me the Action Points of D20 Modern can easily be duplicated in D&D by spells, feats, or domain powers (eg Luck domain). Now, I didn't see anything myself about Action Points, I only read it on gamingreport.com, so maybe they aren't really in there.</p><p></p><p>Three things I like:</p><p></p><p>1. I like magic technology. It makes sense to me, and I am really looking forward to seeing some Raise Dead hospitals (finally).</p><p></p><p>2. I like the fact that it is different. I like the fact that it is adult and not a toned down Scrappy Doo setting developed in a misguided attempt to recruit more youth. I like the somewhat dark tone, different from other WOTC settings. I like the fact there are ruins, there was a war, there are distinct cultures in different lands, and that the masked female elven ambassador pictured has a 'gruesome entourage' (although we don't get to see them).</p><p></p><p>3. I like the map. It looks like an interesting continent.</p><p></p><p>It is far too early to make any conclusions about this setting. It looks interesting and refreshing, and that is a good enough start for me.</p><p></p><p>I really hope WOTC has great success with this for the same reason I hope every d20 publisher has great success: I love the game, and I love seeing new products for it. The more money consumers spend, the more publishers will publish, and the bigger my book collection gets. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ycore Rixle, post: 1032202, member: 675"] I was at the Q&A yesterday but arrived after the slideshow. I did pick up the flyer. From the flyer and the answers at the Q&A, I have the impression that this could be a very cool world. I plan on looking at the book when it comes out and making my purchase decision then. Two things that worry me: 1. As already pointed out, the caption doesn't call the train a train. It calls it a Lightning Rail. However, there aren't any rails. This worries me, but it is the kind of oversight that I can easily see corrected in the final version. Also, maybe there are rails that just aren't pictured. There is also the question: mechanical technology developed trains - why would magical technology develop the (almost) exact same solution to the travel and transport problem? In other words, I would like to see a magical travel and transport system that looks different from a train that is floating above a line of pylons. 2. Action points. I like new mechanics when they introduce something new to the game, but to me the Action Points of D20 Modern can easily be duplicated in D&D by spells, feats, or domain powers (eg Luck domain). Now, I didn't see anything myself about Action Points, I only read it on gamingreport.com, so maybe they aren't really in there. Three things I like: 1. I like magic technology. It makes sense to me, and I am really looking forward to seeing some Raise Dead hospitals (finally). 2. I like the fact that it is different. I like the fact that it is adult and not a toned down Scrappy Doo setting developed in a misguided attempt to recruit more youth. I like the somewhat dark tone, different from other WOTC settings. I like the fact there are ruins, there was a war, there are distinct cultures in different lands, and that the masked female elven ambassador pictured has a 'gruesome entourage' (although we don't get to see them). 3. I like the map. It looks like an interesting continent. It is far too early to make any conclusions about this setting. It looks interesting and refreshing, and that is a good enough start for me. I really hope WOTC has great success with this for the same reason I hope every d20 publisher has great success: I love the game, and I love seeing new products for it. The more money consumers spend, the more publishers will publish, and the bigger my book collection gets. :) [/QUOTE]
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