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WotC setting search winner - Eberron
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<blockquote data-quote="shadow" data-source="post: 1034013" data-attributes="member: 2182"><p>I never said that some people associate trains with <em>sword & sorcery</em> . I said that everyone has a different idea of <em>fantasy </em>. The two words are different. Fantasy is anything that involves the supernatural or otherwise normally impossible. Hence fantasy can cover a wide base of ideas. Sword & socery is one specific sub-genre of fantasy which set in a world approximately medieval European technology. I agree that most people wouldn't associate trains with sword & sorcery, but fantasy as a genre isn't limited to sword & sorcery.</p><p></p><p>Let's see, many of the later Final Fantasy games have featured trains. In Final Fantasy 3 (6 in Japan) you had the Phantom Train, in Final Fantasy 7 you had the gloomy "train graveyard" (which made a great "dungeon", rather than the stale idea of some evil abandoned temple). Harry Potter juxtaposes magic with trains, as well as flying cars. All of the aforementioned things have been very popular. Is there anything wrong with this type of fantasy?</p><p></p><p>Although the Ebberon setting may stray somewhat from the classic D&D sword & sorcery style fantasy, this isn't the first time D&D has done this. Dark Sun featured post-apocalyptic barbarians, very little metal, and the constant risk of dehydration. Not exactly the classic medieval. Spelljammer featured spacefaring ships, aliens, and of course the Giff. Ravenloft, wasn't sword & sorcery since it borrowed featured societies and technology that were quite a bit more advanced than medieval that of medieval Europe. Nor could Al-Qadim be considered sword & sorcery for a lot of people since the culture and period it emulated was very different from what most people consider sword & sorcery. And finally the much venerated Planescape has little to do at all with sword and sorcery. The weird monsters, exotic locations, philosophy, and constant street slang make it very different from it's D&D sword & sorcery roots. Yet all of these settings have their hard core fans. They prove that the D&D rules aren't just limited to a classic sword & sorcery setting.</p><p></p><p> </p><p></p><p>I agree. I doubt there would be as much controversy if WotC released the setting without having it as the "winner" of a "contest".</p></blockquote><p></p>
[QUOTE="shadow, post: 1034013, member: 2182"] I never said that some people associate trains with [I]sword & sorcery[/I] . I said that everyone has a different idea of [I]fantasy [/I]. The two words are different. Fantasy is anything that involves the supernatural or otherwise normally impossible. Hence fantasy can cover a wide base of ideas. Sword & socery is one specific sub-genre of fantasy which set in a world approximately medieval European technology. I agree that most people wouldn't associate trains with sword & sorcery, but fantasy as a genre isn't limited to sword & sorcery. Let's see, many of the later Final Fantasy games have featured trains. In Final Fantasy 3 (6 in Japan) you had the Phantom Train, in Final Fantasy 7 you had the gloomy "train graveyard" (which made a great "dungeon", rather than the stale idea of some evil abandoned temple). Harry Potter juxtaposes magic with trains, as well as flying cars. All of the aforementioned things have been very popular. Is there anything wrong with this type of fantasy? Although the Ebberon setting may stray somewhat from the classic D&D sword & sorcery style fantasy, this isn't the first time D&D has done this. Dark Sun featured post-apocalyptic barbarians, very little metal, and the constant risk of dehydration. Not exactly the classic medieval. Spelljammer featured spacefaring ships, aliens, and of course the Giff. Ravenloft, wasn't sword & sorcery since it borrowed featured societies and technology that were quite a bit more advanced than medieval that of medieval Europe. Nor could Al-Qadim be considered sword & sorcery for a lot of people since the culture and period it emulated was very different from what most people consider sword & sorcery. And finally the much venerated Planescape has little to do at all with sword and sorcery. The weird monsters, exotic locations, philosophy, and constant street slang make it very different from it's D&D sword & sorcery roots. Yet all of these settings have their hard core fans. They prove that the D&D rules aren't just limited to a classic sword & sorcery setting. I agree. I doubt there would be as much controversy if WotC released the setting without having it as the "winner" of a "contest". [/QUOTE]
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