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WotC setting search winner - Eberron
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<blockquote data-quote="Henry" data-source="post: 1036679" data-attributes="member: 158"><p>That was you?! Darn it, I missed you! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> I was the quy who asked the question about the differences between it and the Realms if both were considered "high-magic."</p><p></p><p></p><p>I overall liked the concept for the setting, but as with the other 5,000 gaming products out there, I doubt I'll get to use it, and hence won't likely buy it. The presentation was not very good at getting the feel across (what with the "In a world of Magic and adventure..." flavor text interspersed in with the concept art). </p><p></p><p>I got the feel that it was more "D&D meets 1930's Pulp" than "Swashbuckling" as they kept saying. Keith himself said that the world owes a lot to John Carter of Mars more than other influences. But they stressed that one undercurrent of the setting was "magic from a common point of view," rather than "magic defined by high-level wizards duking it out." If the commonality of magic reduces the number of high level NPC's in a setting, I'm all for that.</p></blockquote><p></p>
[QUOTE="Henry, post: 1036679, member: 158"] That was you?! Darn it, I missed you! :( I was the quy who asked the question about the differences between it and the Realms if both were considered "high-magic." I overall liked the concept for the setting, but as with the other 5,000 gaming products out there, I doubt I'll get to use it, and hence won't likely buy it. The presentation was not very good at getting the feel across (what with the "In a world of Magic and adventure..." flavor text interspersed in with the concept art). I got the feel that it was more "D&D meets 1930's Pulp" than "Swashbuckling" as they kept saying. Keith himself said that the world owes a lot to John Carter of Mars more than other influences. But they stressed that one undercurrent of the setting was "magic from a common point of view," rather than "magic defined by high-level wizards duking it out." If the commonality of magic reduces the number of high level NPC's in a setting, I'm all for that. [/QUOTE]
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