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Community
General Tabletop Discussion
*Dungeons & Dragons
WotC Should Make 5.5E Specific Setting
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<blockquote data-quote="Parmandur" data-source="post: 9800505" data-attributes="member: 6780330"><p>I can think of innumerable examples, actually, from Chaosium taking Runequest rules and making them work for superheros and Call of Cthulu down to the recent Plotweaver designs coming from Brotherwise.</p><p></p><p>Midgard is extremely cool, and worth a read through. It has an evil Ottoman style empire ruled by dragons, it has a Regency England where the aristocracy are vampires and the gentry are dhampires, it has viking dwarf Switzerland, it has a blasted out wasteland where goblin tribes support themselves by eating meat cut from Kaiju who are under massive Slow spells cast by Vance style decadent wizards. It is wild stuff, it really feels like the TSR cutting room floor that it is.</p><p></p><p>By "we" I would not include the teenagers the DMG is written for.</p><p></p><p>The key book is probavly the Wildemount Guide, since that is published by WotC and edited by Chris Perkins and Jeremy Crawford from Mercer's text, and Wildemount is a serious contender for one of the best official 5E books. It is the background and setting for the new Mighty Nein show, establishing the status quo just before the Mighty Nein start blowing things up (ao tables can integrate their shenanigans or fork their own alternate timeline, as explicitly set out in the text). Wildemount integrates the 4E Dawn War pantheon and mythology with classic D&D tropes filled with plot hooks for players to work off of (most of which are never explored in the show). It is great.</p><p></p><p>See, it was the brief but the successful and well received 4E and 5E integrations show that the mechanics were not the part that matter led, they were just expressions of the Setting the writers made. We are lookong at the next few weeks seeing the fourth mechanical expression of Dragonmarked houses, none of them being more valid than the others.</p></blockquote><p></p>
[QUOTE="Parmandur, post: 9800505, member: 6780330"] I can think of innumerable examples, actually, from Chaosium taking Runequest rules and making them work for superheros and Call of Cthulu down to the recent Plotweaver designs coming from Brotherwise. Midgard is extremely cool, and worth a read through. It has an evil Ottoman style empire ruled by dragons, it has a Regency England where the aristocracy are vampires and the gentry are dhampires, it has viking dwarf Switzerland, it has a blasted out wasteland where goblin tribes support themselves by eating meat cut from Kaiju who are under massive Slow spells cast by Vance style decadent wizards. It is wild stuff, it really feels like the TSR cutting room floor that it is. By "we" I would not include the teenagers the DMG is written for. The key book is probavly the Wildemount Guide, since that is published by WotC and edited by Chris Perkins and Jeremy Crawford from Mercer's text, and Wildemount is a serious contender for one of the best official 5E books. It is the background and setting for the new Mighty Nein show, establishing the status quo just before the Mighty Nein start blowing things up (ao tables can integrate their shenanigans or fork their own alternate timeline, as explicitly set out in the text). Wildemount integrates the 4E Dawn War pantheon and mythology with classic D&D tropes filled with plot hooks for players to work off of (most of which are never explored in the show). It is great. See, it was the brief but the successful and well received 4E and 5E integrations show that the mechanics were not the part that matter led, they were just expressions of the Setting the writers made. We are lookong at the next few weeks seeing the fourth mechanical expression of Dragonmarked houses, none of them being more valid than the others. [/QUOTE]
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