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General Tabletop Discussion
*Dungeons & Dragons
WotC Should Make 5.5E Specific Setting
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<blockquote data-quote="Yaarel" data-source="post: 9800947" data-attributes="member: 58172"><p>Old school Greyhawk tropes explain all of the 5e species. Dragonborn come from Dragons, Tiefling from native Fiends, Awsimar from native Celestials, Goliath from Giants. The Elves are the same: 5e High Elves comprise the diverse Greyhawk elven cultures: Grey, Faerie, High, and Valley. 5e Wood Elves comprise Wood and Grugach cultures. Old school Orcs tend to be default bad guys but so too did certain Human cultures. There were enough Good Orcs and Drows for the more realistic 5e cultures to resonate within the Greyhawk cultures. </p><p></p><p>Regarding 1e Dwarf Magic-Users, many game tables ignored the official species-class restrictions anyway. The Duergar culture was more magical with innate Psionic spellcasting. Any official aversion to "Arcane" magic is best understood as a cultural taboo. The 1e UA later allowed the player Dwarf to be Divine Clerics, Primal Druids, with Psionic, so the Greyhawk cultures were always evolving. There were Hill, Mountain, and Grey cultures and other dwarven cultures potentially exist as well, including a Dwarf Arcane Wizard culture, which feels a bit more Norsesque relating to magic items production. This Arcane Dwarf culture might come from the North Kingdoms or even faraway Jotnumheim coastlands.</p><p></p><p>The premise of Greyhawk as an official 2e world setting is everything TSR ever published is simultaneously true -- including Dragon magazine romps. Greyhawk can accommodate anything weird and wonderful.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9800947, member: 58172"] Old school Greyhawk tropes explain all of the 5e species. Dragonborn come from Dragons, Tiefling from native Fiends, Awsimar from native Celestials, Goliath from Giants. The Elves are the same: 5e High Elves comprise the diverse Greyhawk elven cultures: Grey, Faerie, High, and Valley. 5e Wood Elves comprise Wood and Grugach cultures. Old school Orcs tend to be default bad guys but so too did certain Human cultures. There were enough Good Orcs and Drows for the more realistic 5e cultures to resonate within the Greyhawk cultures. Regarding 1e Dwarf Magic-Users, many game tables ignored the official species-class restrictions anyway. The Duergar culture was more magical with innate Psionic spellcasting. Any official aversion to "Arcane" magic is best understood as a cultural taboo. The 1e UA later allowed the player Dwarf to be Divine Clerics, Primal Druids, with Psionic, so the Greyhawk cultures were always evolving. There were Hill, Mountain, and Grey cultures and other dwarven cultures potentially exist as well, including a Dwarf Arcane Wizard culture, which feels a bit more Norsesque relating to magic items production. This Arcane Dwarf culture might come from the North Kingdoms or even faraway Jotnumheim coastlands. The premise of Greyhawk as an official 2e world setting is everything TSR ever published is simultaneously true -- including Dragon magazine romps. Greyhawk can accommodate anything weird and wonderful. [/QUOTE]
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WotC Should Make 5.5E Specific Setting
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